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Are we absolutely sure....
...that Mineral Scanners don't stack with Robotoid Factories?
------------------ Spyder, Chairman of the Arachnid Consortium |
Re: Are we absolutely sure....
I'm not sure at all, but I think I remember reading that the only facilities that stack are the System-wide ones and not the Planet-only ones. If this is the case, they would not (Mineral Scanners are planet fac's, but you knew that already...).
I am not running the 1.27 patch, but weren't they supposed to "fix" the stacking of System Facilities. |
Re: Are we absolutely sure....
For crying out loud, Spyder. If you didn't believe us in the other thread, go test it yourself! http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif I just took a minute (acutal time) and tested it (again). They don't stack.
Scanners and the robotoid facilities didn't even stack before the 1.27 patch. If you still don't believe me, start a high tech game with no one else, build a robotoid facility, then build a scanner. Note the lack of increase in resources after building the scanner. End of test. I'm not sure what the problem is. http://www.shrapnelgames.com/ubb/ima...s/confused.gif |
Re: Are we absolutely sure....
It's not that I don't believe you...it's that it just doesn't make sense. I'm also trying to figure out if it was intentional, and if it was, I was hoping that if we made enough noise they'd fix it http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
------------------ Spyder, Chairman of the Arachnid Consortium [This message has been edited by Spyder (edited 02 March 2001).] [This message has been edited by Spyder (edited 02 March 2001).] |
Re: Are we absolutely sure....
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Spyder:
It's not that I don't believe you...it's that it just doesn't make sense. I'm also trying to figure out if it was intentional, and if it was, I was hoping that if we made enough noise they'd fix it http://www.shrapnelgames.com/ubb/images/icons/icon7.gif <HR></BLOCKQUOTE> not very likely. they use the same ability type, resouce % bonus. its just that the robotoid have one ability for each resource type. the only way to change it would be to create a whole new ability that does the same thing, otherwise you would end up with people being able to add multiple robotoids per planet. |
Re: Are we absolutely sure....
The reason that this doesn't make sense is because it completely eliminates the need to research Minerals, Organics & Radioactives at all. I just need to research Planet Usage to get Monoliths, and Computers to get Robotoid Factories & System Robotoid Factories. Why even bother with the others?
------------------ Spyder, Chairman of the Arachnid Consortium |
Re: Are we absolutely sure....
I have to agree, it doesn't make sense. I usually never bother researching any of the individual resource branches. I get the impression that some stuff is just thrown into the tech tree to fill it out, without balancing. Weapons are another problem area.
Maybe they just figured it's close enough and someone else would mod it to balance things better, who knows... |
Re: Are we absolutely sure....
Actually, i am all for "dead ends" in the research tree, it makes players looking into what they should research instead of wasting their time.
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Re: Are we absolutely sure....
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Drake:
I have to agree, it doesn't make sense. I usually never bother researching any of the individual resource branches. I get the impression that some stuff is just thrown into the tech tree to fill it out, without balancing. Weapons are another problem area. Maybe they just figured it's close enough and someone else would mod it to balance things better, who knows...<HR></BLOCKQUOTE> *grumble* Stupid AI is researching the heck out of Organics right now INSTEAD of Stellar Manipulation. Somewhere down the line, with Zeno's help, we are going to have a full suite of programs for editing the AI files and will be able to (more) easily edit the tech research files to cutout all the dead end research that the AI currently does. Since the AI isn't adaptive, the best way to get a challenging game seems to be to re-design their research and ship-desigs to counter the stuff you are going to research and put on your ships. Someday... |
Re: Are we absolutely sure....
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Spyder:
The reason that this doesn't make sense is because it completely eliminates the need to research Minerals, Organics & Radioactives at all. I just need to research Planet Usage to get Monoliths, and Computers to get Robotoid Factories & System Robotoid Factories. Why even bother with the others? <HR></BLOCKQUOTE> That's why I advocate splitting "Value Improvement" facilities into three seperate techs and putting those three techs in the upper levels of each resource type. Think about it. Why would ONE technology improve both mineral availability and organic fertility??? Weird. So, have them as seperate technologies in their respective fields. This is much more logical and would give you a reason to research those higher levels. This leaves ONLY atmosphere related techs in Planet Usage. Just drop the Atmosphere Modification plants down to 4/5/6 in Planet Usage and increase the basic research cost a bit. |
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