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-   -   Resupply base (http://forum.shrapnelgames.com/showthread.php?t=2164)

Leoric March 2nd, 2001 10:04 PM

Resupply base
 
A researchable component that makes it possible to build Resupply bases in the middle of nowhere.

Could be useful..

terrycloth March 2nd, 2001 10:35 PM

Re: Resupply base
 
Quantum reactor. Or whatever it's called. Same effect, isn't it?

Lastseer March 2nd, 2001 10:41 PM

Re: Resupply base
 
Well, it might be nice to have some kind of component that you could place on a ship that works like a resupply facility and has the effect of resupplying other ships in the sector. Something that is available before a quantum reactor, but maybe is harder to manage in some way (keep quantum reactor still effective). Limitations might be a large mineral cost, or a large kt size (~= 300kt), or only buildable on Bases, or destroyed after resuplying X (=~ 15) ships???

raynor March 2nd, 2001 11:16 PM

Re: Resupply base
 
Right now, you just have to move your ship into the same sector as a planet with a Resupply Depot and move it out again in the same turn fully resupplied. But to resupply at a space station, you have to form it up in a fleet with the station and leave it for a turn before it resupplies. It would be pretty cool if Malfador changed it so you just need to enter the same sector as a space station in order to resupply. Or, if they would just let your ship resupply automatically without needing to add your ship/fleet to the same fleet as the base.

On the other hand, I wonder if it should be changed the other way--i.e. that your ship should have to stop for an entire turn to resupply at a planet. Shouldn't it take a while to resupply a ship before it goes on its way?

Leoric March 2nd, 2001 11:51 PM

Re: Resupply base
 
A Quantum reactor, I havn´t researched that yet.

Huge tech tree, got to love this game!!!!

Is that a ship component or a planet facility?


raynor March 2nd, 2001 11:59 PM

Re: Resupply base
 
The Quantum Reactor is a ship component. If you add the QR to a ship, it never runs out of supplies, and if you add a ship containing a QR to the fleet, the fleet never runs out of supplies. You can get this by researching Resupply to the end. Very nice component. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


Leoric March 3rd, 2001 12:01 AM

Re: Resupply base
 
Thanks for the info.


mottlee March 3rd, 2001 01:08 AM

Re: Resupply base
 
Might be a silly Q but if you have a QR in a Fleet do you need to have the cargo contaners in the others??????

------------------
mottlee@gte.net

raynor March 3rd, 2001 01:15 AM

Re: Resupply base
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Might be a silly Q but if you have a QR in a Fleet do you need to have the cargo contaners in the others??????
<HR></BLOCKQUOTE>

There are no silly questions. Never.

Well, except what music you listen to while you are playing. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Nope. You don't need any supply storage on your other ships. Your engines have the ability to store supplies, and just one Quantum Reactor in the fleet will keep all your engines stocked with supplies.


PsychoTechFreak March 3rd, 2001 05:08 AM

Re: Resupply base
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by raynor:

Nope. You don't need any supply storage on your other ships. Your engines have the ability to store supplies, and just one Quantum Reactor in the fleet will keep all your engines stocked with supplies.
[/b]<HR></BLOCKQUOTE>

I guess you need some supplies for the parts which need more supply per turn (like some SM comps.). Your weaponry also needs supplies, but maybe the engine supplies are enough for combats ?!?



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