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Puppet political parties on zero population planet
Puppet political parties on zero population planets.
I think I found a bug with SE4 with the latest patch Version 1.91. What happens I believe is I use food contamination espionage attack on a planet to reduce its population to zero yet the computer retains control of it. I then later use puppet political parties to try and gain control of the planet. It says I gain success and they brake away to form their own government and at the same time they are "destroyed" but the planet that they occupied is completed deleted from the game. I've done this numerous times and can reproduce this bug. I don't know if it matters or not but I'm currently at peace and have a military alliance with the computer AI that I do this to. |
Re: Puppet political parties on zero population pl
The planet will also be vaporized if it is a zero-pop colony and the host race is destroyed. (IE, their only remaining objects are the ZP colonies)
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Re: Puppet political parties on zero population planet
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Re: Puppet political parties on zero population planet
Hey! We had a game on PBW a long time ago where some planets were disapearing. Drove us crazy. I'll bet that's what was causing it.
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Re: Puppet political parties on zero population pl
Well, see, the break-away government had a break-through in trans-dimensional technology and broke their planet through the interdimension barrier, breaking all previous technology records.
* This post overuses break for no particular reason. |
Re: Puppet political parties on zero population pl
Odd bug, and I bet a bug it is. Personally, I've never tried the food contamination, then PPP intel projects combo, but yeah, I can see why that would happen. Thanks for bringing it to the attention of all http://forum.shrapnelgames.com/images/smilies/cool.gif Knowledge is power. And power brings ultimate victory in the quest for galactic domination! http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Puppet political parties on zero population pl
Interesting. You could partner with another empire to defeat your mutual opponent, but if you do this to the enemy only in your partners zone of occupation (and the planets he can breath) you not only defeat the enemy but weaken your partner so you crush him in a few more years. http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: Puppet political parties on zero population pl
Hmm, I have never had this happen yet but one day just for fun, I think I might try to wipe out every single planet on the map except my home world using this method. http://forum.shrapnelgames.com/image...es/biggrin.gif
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