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-   -   puzzling seige result (http://forum.shrapnelgames.com/showthread.php?t=21734)

Merry Jolkar November 19th, 2004 02:13 PM

puzzling seige result
 
In a test game, I have a Castellan (strength 10) leading a longbowman (strength 11) and an axeman (strength 10) who are seiging an unoccupied Fortified City (defense value 100). The very first turn they seige, they breach the walls.

According to Liga's manual addenda file, the formula for the amount of damage done to the walls each turn is:

Total of all of seigers' seige strength minus total of all defenders' defense strength.

Seige strength = (strength^2/100) + bonuses.

So, each of my units should have a seige strength of 1.
I should do 3 damage to the walls per turn, not 100.

What's going on here?
Thanks,
Merry

PDF November 19th, 2004 02:19 PM

Re: puzzling seige result
 
I suppose it's because the fortress is *unoccupied*, as you did notice. The 3 guys just have to climb in ... http://forum.shrapnelgames.com/images/smilies/smirk.gif

Peter Ebbesen November 19th, 2004 03:50 PM

Re: puzzling seige result
 
There needs to be at least 1 (one) unit in a castle for it to be occupied and count as defense.

Merry Jolkar November 19th, 2004 03:55 PM

Re: puzzling seige result
 
Thanks. By the way, do troops set to "guard commander" contribute to the seige?

archaeolept November 19th, 2004 04:39 PM

Re: puzzling seige result
 
if the commander himself is seiging, then yes

Merry Jolkar November 19th, 2004 08:49 PM

Re: puzzling seige result
 
Thank you very nice!
Merry


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