.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Colonization mod question (http://forum.shrapnelgames.com/showthread.php?t=21737)

DarkAngel November 19th, 2004 07:05 PM

Colonization mod question
 
I was wondering if there was a way to mod the game so colonizing a planet is determined by atmosphere rather than physical type.I want to make colony comps based on atmosphere instead,but was wondering how to implement them.I've been out of the loop for awhile so rather than spending hours figuring it out,getting requainted with modding i just figured i'd ask.

Atrocities November 19th, 2004 07:13 PM

Re: Colonization mod question
 
I think it is hard coded.

Ed Kolis November 19th, 2004 07:18 PM

Re: Colonization mod question
 
No, that's not possible in SE4... though you could always set up SectTypes.txt so that, say, all Rock planets are Oxygen, all Ice planets are Methane, and all Gas planets are Hydrogen, and rename the colony techs appropriately, but I doubt that's what you're looking for http://forum.shrapnelgames.com/image...ies/tongue.gif

In SE5, though, the planet types and atmospheres will be moddable, so you could theoretically change the game from 5 atmospheres and 3 types to 1 dummy "atmosphere" and 5 "types" which have the names of the old atmospheres (or 6 if you're thinking of SE3)...

Or you could even set something up like Stars! with the gravity/temperature/radiation, but that would involve tech gridding... basically you'd have to have, say, 3 levels of each attribute, and a planet type for each combination of those attributes (27 total planet types), and to colonize Earth you'd have to research Medium Gravity Colonization, Medium Temperature Colonization, and Low Radiation Colonization... http://forum.shrapnelgames.com/images/smilies/wink.gif

But sadly none of this is possible in SE4, so I'm afraid you'll have to wait for SE5 to be able to do this...

DarkAngel November 19th, 2004 07:24 PM

Re: Colonization mod question
 
bummer..i thought as much.Was just looking to add some variety.Ah well,just another reason to look forward to SE V

Ragnarok-X November 20th, 2004 06:07 AM

Re: Colonization mod question
 
Hey Ed, a few ideas that you have there. Never thought that far http://forum.shrapnelgames.com/images/smilies/happy.gif


All times are GMT -4. The time now is 07:55 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.