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-   -   New Game: Power Game (http://forum.shrapnelgames.com/showthread.php?t=21954)

Nodachi December 8th, 2004 06:40 PM

New Game: Power Game
 
We've all done it at least once, set up a game with 5000 racial points and other settings just to kick the crap out of the AI. But how well would you fare against other human players that have done the same thing?

Welcome to the Power Game!

Starting resources: 100000
Starting planets: 3
Home planet value: Good
Score display: Own
Technology level: Low
Racial points: 5000
Quadrant type: FQM (Standard) Dense Paradise
Quadrant size: Medium or Large (player vote)
Event frequency: None
Event severity: N/A
Technology cost: Low (yup,low)
Victory conditions: Last man standing
Maximum units: 20000
Maximum ships: 20000
Computer players: None
Computer difficulty: High (in case we lose a player)
Computer player bonus:
Neutral empires: No
Other game settings: No intel (spend your RP's elsewhere), no surrender, no tech trading


We've got two so looking for six more!

brianeyci December 8th, 2004 06:42 PM

Re: New Game: Power Game
 
It will be done.

Brian

douglas December 8th, 2004 08:01 PM

Re: New Game: Power Game
 
Could we have the Talisman Banned, too? Also, what about population trading?

brianeyci December 8th, 2004 09:56 PM

Re: New Game: Power Game
 
What is wrong with the Talisman. I plan on using missiles. And pop trading, why not lol.

Brian

Nodachi December 8th, 2004 10:06 PM

Re: New Game: Power Game
 
Pop trading is fine. I have no problem with the talisman but I'll put it to vote when we get all eight players.

douglas December 8th, 2004 10:09 PM

Re: New Game: Power Game
 
The Talisman removes a very large part of the game by making combat sensors, ecm, training and experience completely irrelevant. It might be balanced at a cost of around 5000 race points and a much higher research cost, but as it is in stock, it's practically suicide to not take Deeply Religious if it isn't Banned and the game isn't expected to be very short. Low tech cost makes it even worse, as the Talisman will be researched much sooner.

brianeyci December 8th, 2004 10:38 PM

Re: New Game: Power Game
 
Well okay no talisman. Although I'm still going to remove a very large part of the game and make combat sensors, ecm, training and experience irrelevant by using my Plasma Missile V lol =D.

Brian

Nodachi December 8th, 2004 10:44 PM

Re: New Game: Power Game
 
Douglas, with all due respect, I disagree. There are ways to defeat anything in this game, you just have to be creative. Also, even with low tech cost the religous player will be behind in other tech areas so it does balance out.

douglas December 8th, 2004 11:05 PM

Re: New Game: Power Game
 
Quote:

Nodachi said:
Douglas, with all due respect, I disagree. There are ways to defeat anything in this game, you just have to be creative. Also, even with low tech cost the religous player will be behind in other tech areas so it does balance out.

I guarantee you the ONLY way to defeat the Talisman is extreme numerical and technological superiority. Yes, a religious empire will be behind in other tech areas because of his religious tech research, but not nearly enough to make up for it past the early game. Edit: especially when you consider that the religious player will not need to research combat sensors.

Quote:

brianeyci said:
Well okay no talisman. Although I'm still going to remove a very large part of the game and make combat sensors, ecm, training and experience irrelevant by using my Plasma Missile V lol =D.

Brian

Go right ahead. Just be prepared to lose against any fleet well equipped with Point Defense Cannons V.

brianeyci December 8th, 2004 11:31 PM

Re: New Game: Power Game
 
Quote:

douglas said:Go right ahead. Just be prepared to lose against any fleet well equipped with Point Defense Cannons V.

That is the question you must ask. Are you well equipped with PDCV? I have a new strategy I'm itching to try out involving missiles http://forum.shrapnelgames.com/image...es/biggrin.gif.

Brian


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