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Working Racial Traits
Attention modders,
From this discussion at SE.net ModWorks: Racial Traits I tested them all and below are the results. All but 3 listed in the .exe work. I'm guessing the extra traits are one in the same with the modifiers used with the cultures.txt file and some of the race aptitude options. Work Reproduction Mineral Production Organics Production Radioactives Production Research Production Intelligence Production SY Rate Maintenance Cost Supply Cost No Plagues Luck No Spaceports Population Happiness Vehicle Speed Galaxy Seen Planet Storage Space Planetary SY Rate Mineral Storage Organics Storage Radioactives Storage Production Trade Space Combat Ground Combat Repair Tech Area Tollerance* (Note the spelling error here, but that's how it is) Ship Attack Ship Defense Population Emotionless Do Not Work: Troops Bonus Fighter Bonus Ship Bonus |
Re: Working Racial Traits
Awesome, thanks for testing these...
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