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Fighter Mod
Hello all, i have made a mod as the name of this thread implies it is called Fighter Mod-for lack of a better name. The Basic idea of the mod is to one simplify all designs. All energy type weapons are gone, all racial traits like Reilgous or other, all of those weapons are gone. In fact I am pretty sure that the only three weapons that survived my changes were the Capital Ship Missle, the Point Defense Cannons, and the Depleted Uranium Gun thingy. The idea is to put more of your reliance on Fighters rather then on big old capital Ships even though there are a few of those in here, As for Bases in this mod. If you want a Base you would most likely want to be certian of it because they take forever to build.- Perhaps to long build.
Anyways all this mod is is data files I have no shipsets with it so if anyone want to look it over and see if there are any problems with it- other then AI files-which I dont have as of yet it is a very small mod. |
Re: Fighter Mod
Also a nice little question. Does anyone know of any shipset that have good Carriers rangeing from tiny-massive sizes that I would be able to put in with this mod. Also any ships that could somewhat look like a sort of half-breed of regular ship and carrier? Right now I am just useing a couple normal sets.
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Re: Fighter Mod
Check for neostandard carriertiny and carriermassive.
You can set the primary image to carriertiny, and the alternate to carriersmall. Then you don't have to worry. |
Re: Fighter Mod
www.galileo.spaceports.com/~william/main.htm
The Pandoran, Starwolf, SJ, etc - Not to mention many of the Star Trek sets that can be used for other races if someone wants to change the Race Portrait. |
Re: Fighter Mod
1 Attachment(s)
Ok, I got my new updated Version
got some shipsets with it, and changed some pics around and here it is. and made it so you have some ships without a fighter space. |
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