.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Power of Themes (http://forum.shrapnelgames.com/showthread.php?t=22061)

Legacyspy December 18th, 2004 01:55 PM

Power of Themes
 
Im a newb so I have some questions about themes. It seems to me that alot of themes are more powerful then their orignal or original is more powerful then the themes.
For example, Last of the tuatha, seems more powerful to me then regular man. You lose avalon witchs/warden/knight of avalon but gain three powerful mage preists, who are all stealthy, compared to witchs of avalon who are not, and you gain two great blessable warriors. So in that case, why not always play Last of the tuatha.
Tell me if im wrong but it seems to me:
Reg Abysia>Blood of Humans
Reg Pyth>Serpent Cult
Masiama>desert tombs/reg ctiss.
Reg Ulm>Black forest/iron faith
Reg Arco>Golden Era
Reg Caelum>Return of the Raptors

deccan December 18th, 2004 02:08 PM

Re: Power of Themes
 
Isn't BF Ulm considered better than regular Ulm?

archaeolept December 18th, 2004 02:12 PM

Re: Power of Themes
 
not all themes are equally good ;p

as to your list, BF Ulm is more powerful than regular Ulm (which isn't saying all that much); desert tombs and regular c'tis are not so far off from miasma; and Last of the Tuatha is very expensive points-wise due to forced luck - it has amazing blessable troops (the daoine sidhe, not the cu sidhe, which are pretty ****ty) but it is very hard to actually get them a good blessing. also, mothers of avalon can be used as cheap wrathers.

Alneyan December 18th, 2004 02:18 PM

Re: Power of Themes
 
I think Blood of Humans has a cheaper blood hunter than regular Abysia.

Last of the Tuatha also has more expensive mages; their basic research costs 140 gold, while Man only needs 80 gold to get the same research level, and Nature 1/Air 1 does not seem so great.

Return of the Raptors has one purpose: avoiding being called one of the biggest threats around. http://forum.shrapnelgames.com/images/smilies/wink.gif

Hmm, perhaps another game featuring the more uncommon themes/nations might be in good order...

Turin December 18th, 2004 02:34 PM

Re: Power of Themes
 
serpent cult is good for a bless hydra strategy. Early game almost nothing can stop hydras with earth 9 nature 4 blessing.

Tuidjy December 18th, 2004 03:08 PM

Re: Power of Themes
 
Your milleage may vary... but you are most definitely right that some themes
are more powerful than others. Furthermore, some themes are better suited to
different styles of play. For example, I dislike Marignon's basic theme,
because, in my book, they are a bunch of clumsy groundpounders, but I have had
very nice results with Conquerors of the Seas (Pythium light) This comes down
to personnal preferrence - for example, you think that base Ulm is better than
Black Forest, but many would disagree.

No, the races in Dominions II are not perfectly balanced. I dare say that the
best Standard Marignon player would lose to a good Abysia player in a 1x1. But
in big multiplayer games, this has never interferred with my enjoyment.
The uberrace-du-jour gets watched very carefully, and usually comes to a nasty
and sticky end. Of course, the race itself changes. There was a time when it
was Ermor. Today most people think it is Caelum. Both I and my girlfriend
disagree, but I think it is Pythium and she thinks it is Vanheim.

My advice is, find a race that you enjoy playing... if winning is important to
you, you may want to look only at Pythium, Vanheim, Caelum, C'tis, Arcocephales,
but that's still quite a bit, isn't it?

Zen December 18th, 2004 03:32 PM

Re: Power of Themes
 
You will rue the day you dissed Return of the Raptors!

The_Tauren13 December 18th, 2004 04:13 PM

Re: Power of Themes
 
I like desert tombs a lot. Maybe the hefty price tag makes it a little weaker, but it's just so much fun!!! Good thing undead snakes don't shed their skin, though, or my capitol would start to smell.

deccan December 19th, 2004 01:17 AM

Re: Power of Themes
 
Quote:

Alneyan said:
Last of the Tuatha also has more expensive mages; their basic research costs 140 gold, while Man only needs 80 gold to get the same research level, and Nature 1/Air 1 does not seem so great.


I second that and Alneyan knows well how badly I am being mauled playing LoT in his game. LoT's best mages are damn expensive, but you NEED to buy the 390gp Tuatha for 2N.

Quote:

The_Tauren13 said:
I like desert tombs a lot. Maybe the hefty price tag makes it a little weaker, but it's just so much fun!!!

I second this too. It's always fun to prophetize your starting priest and start hoarding Tomb Wyrms from turn 2. I'm playing them with a Fire 9 blessing in Slugfest 2 and they're great. Best of all, their lifeless, so they can swarm lifedraining SCs, but they are not mindless, so you can use them to defend in sieges and you are not vulnerable to their commanders being targeted by mind attacking spells.

Miasma gives up the Sauromancer for the Marshmaster. While I can see how the Marshmaster can be cool, the Sauromancer is incredibly useful too. Can cast terror, spam skeletons, cast banefire, and occasionally you can get a 4D one to make into a "Darkness" caster.

Steerpike December 19th, 2004 10:18 AM

Re: Power of Themes
 
I am playing Niefel Giants in Slugfest 2 with a water 9 blessing and I must say I like them much more than vanilla Jotun. Sure your good holy troops are capital only but they are so expensive I think it works out OK.
The research is hard until you find a library.
Having said that I am having a little difficulty with Abyssia at the moment, so what do I know.


All times are GMT -4. The time now is 04:23 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.