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Christmas module (v 1.05 released)
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The Xerathuls revenge module has grown into an ugly mess of unorganized .txt files and bugs, and work on it is progressing very slowly, so I decided to take a break and build a small module from scratch, and since it's almost christmas I gave it a christmas theme.
A small disclaimer: I'm from the Netherlands [img]/threads/images/Graemlins/Flag_Netherlands.gif[/img], and I've never celebrated christmas because it's not really a tradition here. I have however seen way too many bad commercials and hollywood movies, so I guess I should have gotten most of the things in this module right. If not feel free to point out any glaring mistakes. http://forum.shrapnelgames.com/images/smilies/happy.gif I also kind of rushed the module out of the door since I wanted to release it in time for christmas, so there are probably some bugs http://forum.shrapnelgames.com/images/smilies/frown.gif. Feedback and bugreports are very welcome. |
Re: Christmas module (v 1.0 released)
Nice work, I didn't notice any mistake regarding the Christmas theme. The maps are smooth and well designed just like in Xerathuls revenge. Keep up the good work.
Merry Christmas Justin |
Re: Christmas module (v 1.0 released)
Awesome!
I can't wait to give this a try! Thanks so much for making it. I will post any problems I find here. I have been playing alot of DO the Last few weeks. It will be nice to have a new module to try. Thanks again. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Christmas module (v 1.0 released)
It's good to see there is still a bit of life left in Dungeon Odyssey. I'll let you know what I think of the module, but I'm sure I'll enjoy it.
Thanks for the post, and Have a good,.. no, a Great,.. no, a FANTASTIC holiday season. Be well firends. Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Christmas module (v 1.0 released)
I hope some more mods will be released, there are at least a few mods out there that people claimed were days or hours from release, but that somehow never made it.
If there is any help needed for beta-testing or bug hunting I gladly volunteer, I've got quite some experience with that after building some modules myself http://forum.shrapnelgames.com/images/smilies/happy.gif. And merry christmas everyone http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Christmas module (v 1.0 released)
Yeah, I might release a small sneak peak of DOWW2 (cool name http://forum.shrapnelgames.com/images/smilies/happy.gif ), could use some balancing thoughts...
Only played a short while (not enough time), but looks great so far, the forest seems really big when it's dark http://forum.shrapnelgames.com/images/smilies/happy.gif I'd suggest turning the chests into oversized presents btw http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Christmas module (v 1.0 released)
I didn't have much time to play but I found a few spelling errors.
- On the opening story the word CHRISTMASS should only have one S and the end of the word - In Hibburck's dialog choice #2 - the word CAREFULL should be spelled CAREFUL That is all I found so far. I should have more time to play soon. I love the look of the module so far. Awesome work!! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Christmas module (v 1.0 released)
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more info soon... Justin |
Re: Christmas module (v 1.0 released)
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Let me know when you have something that's ready for testing:) Quote:
Also I'll run the conversations in the module through a spell checker...;) I'm going to try and get a small patch out before christmas, (the module will quite likely be outdated soon after http://forum.shrapnelgames.com/images/smilies/frown.gif ). Did anyone else find bugs, or are there play balance or other suggestions? |
Re: Christmas module (v 1.0 released)
I found two terrain errors so far (currently exploring the ice cave), one is in the ice lake, where you can move through one of the forest images. Looking at the terrain file, it seems to be those 'possible chest location' terrains?
Also was a bit surprised you could shoot through forests, but I suppose that was intentional http://forum.shrapnelgames.com/images/smilies/happy.gif Another bug was in the ice cave, where one corner simply showed a massive rock cube instead. Don't know how to take a screenshot, unfortunately, can't show you. About balance, well, I suppose characters with light spells have a slight advantage? My thief can't really use bows and other two handed weapons, unless there's another light source nearby. That's all for now, I'll let you know if I find more. Oh yeah, perhaps that message box you get when finding wurrick is a bit overkill, for that one sentence http://forum.shrapnelgames.com/images/smilies/happy.gif |
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