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-   -   Some AI Questions. (http://forum.shrapnelgames.com/showthread.php?t=22170)

Millardio December 30th, 2004 01:18 PM

Some AI Questions.
 
Hello http://forum.shrapnelgames.com/images/smilies/wink.gif

I hope you can help me with some questions for the AI.

1.Is there a way to tell the AI to build, for example,
60% Fighters 30%Ships and 10%rest? Or a similar way to tell the AI to build mainly fighter type units?

2.Is there any way to let Fighter Units attack like Troops, so they could fly on there own to a planet,battle in space and then start to invade the planet?
If there isn't a way to do this, is there a way to "transform" fighters to troops, maybe with a ship-component?

3. Not really a Ai question http://forum.shrapnelgames.com/images/smilies/wink.gif
It is a bug or a "feature" that the fighter shields and damage status never change?And if this is a Bug any chance to fix it, or is there already a patch out to fix that, which i missed?

So finally i hope you can understand what i mean... ^^

Suicide Junkie December 30th, 2004 01:29 PM

Re: Some AI Questions.
 
Fighters and troops are two totally different vehicle types, so no.
In SE5, you should be able to make your own custom types though.

Units don't take partial damage.
So you won't see the shield/hull damage accumulate, but the unit will die when it has absorbed all it can.

Aiken December 30th, 2004 04:47 PM

Re: Some AI Questions.
 
Quote:

Millardio said:
1.Is there a way to tell the AI to build, for example,
60% Fighters 30%Ships and 10%rest? Or a similar way to tell the AI to build mainly fighter type units?

In RaceName_AI_ConstructionVehicles.txt write something like this:
AI State := _insert_AI_state_here_
Num Queue Entries := 3
Entry 1 Type := Attack Ship
Entry 1 Planet Per Item := 30
Entry 1 Must Have At Least := 3
Entry 2 Type := Fighter
Entry 2 Planet Per Item := 60
Entry 2 Must Have At Least := 6
Entry 3 Type := _different_design_type_
Entry 3 Planet Per Item := 10
Entry 3 Must Have At Least := 1

With this setup AI will produce 6 fighters, 3 attack ships, and 1 _different_design_type_ (it can be colony ship or whatever you want). Of course it's not enough and you'll want to produce more - just tweak numbers in Planet Per Item and Must Have At Least fields, but remember to keep 6:3:1 proportion.

Quote:

2.Is there any way to let Fighter Units attack like Troops, so they could fly on there own to a planet,battle in space and then start to invade the planet?
If there isn't a way to do this, is there a way to "transform" fighters to troops, maybe with a ship-component?

I'm not sure whether it will work or not, but you can try to mod cargo component for fighter, load some troops there, set fighter's primary strategy to "Drop troops (if carrying)" and send them to planet assault.

Millardio December 30th, 2004 05:25 PM

Re: Some AI Questions.
 
Thank you both,i will try it http://forum.shrapnelgames.com/images/smilies/wink.gif

Suicide Junkie December 31st, 2004 02:17 AM

Re: Some AI Questions.
 
Only units can be cargo, only non-units can carry cargo.

Units also cannot capture, except via the allegiance subverter weapon.

Ragnarok-X December 31st, 2004 08:23 AM

Re: Some AI Questions.
 
Oh, quite interesting. I dint knew crew conVersion ability weapons work on fighters as well. Seems a bit unbalanced though.


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