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Problems with new colony types in Construction_Facilities.
Hi folks,
I've decided to start modifying the Construction_Facilities.txt file to get an idea of just how it operates, in the hopes of eventually modding it to reflect some of my prefered choices. Unfortunately, while I have the new types diplayed as options, I'm having a bit of trouble getting the game to act on the added types. They all seem to treat them as mining colonies. Would anyone happen to have a pointer to a relevant post, or lacking that, an example of a functioning Construction_Facilities.txt with a new colony type that they'd care to post? Many thanks. [This message has been edited by GoatFoot (edited 06 March 2001).] |
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