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Mod Question: Remove or change a unique summon?
Is there a way to completely remove a unique summon from the pool of units that a spell will call?
In this case I am trying to get rid of Gaap, the Ice Devil. Failing that, does someone know his id, so that I could at least mod out his HellSword (is that even possible??). Did a lot of searches on this point and couldnt find an answer. Found the item and spell removers but no summon remover. Will use the spell remover as a Last resort but I am hoping there is another way. Please let me know! |
Re: Mod Question: Remove or change a unique summon?
Gaaps Id is 822 . You can look up any unit ids in edis Unit_Id.xls sheet .
Feel free to edit Gaap to your liking you can easily remove his hellsword e.g. just give him another weapon instead . I think you can't completely remove Gaap unless you remove the summon ID spell but you can change him to whatever you want . |
Re: Mod Question: Remove or change a unique summon
You can not remove Gaap without removing the Summon Ice Devil spell. AFAIK
This gives him two-handed Bane Blade instead of Hell Sword. #selectmonster 822 #weapon 41 #weapon 68 #end He still has berserk and fire resistance though. |
Re: Mod Question: Remove or change a unique summon
Great, thanks for the quick response!
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