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-   -   Mod Question: Remove or change a unique summon? (http://forum.shrapnelgames.com/showthread.php?t=22357)

Ironhawk January 13th, 2005 06:17 AM

Mod Question: Remove or change a unique summon?
 
Is there a way to completely remove a unique summon from the pool of units that a spell will call?

In this case I am trying to get rid of Gaap, the Ice Devil. Failing that, does someone know his id, so that I could at least mod out his HellSword (is that even possible??).

Did a lot of searches on this point and couldnt find an answer. Found the item and spell removers but no summon remover. Will use the spell remover as a Last resort but I am hoping there is another way. Please let me know!

Boron January 13th, 2005 08:31 AM

Re: Mod Question: Remove or change a unique summon?
 
Gaaps Id is 822 . You can look up any unit ids in edis Unit_Id.xls sheet .

Feel free to edit Gaap to your liking you can easily remove his hellsword e.g. just give him another weapon instead .

I think you can't completely remove Gaap unless you remove the summon ID spell but you can change him to whatever you want .

tka January 13th, 2005 10:48 AM

Re: Mod Question: Remove or change a unique summon
 
You can not remove Gaap without removing the Summon Ice Devil spell. AFAIK

This gives him two-handed Bane Blade instead of Hell Sword.
#selectmonster 822
#weapon 41
#weapon 68
#end

He still has berserk and fire resistance though.

Ironhawk January 13th, 2005 06:09 PM

Re: Mod Question: Remove or change a unique summon
 
Great, thanks for the quick response!


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