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Favorite Mod that has decent fighters?
I've been away for a few months, I just re-installed the game and loaded 1.91. If I remember correctly, the "factory" mod has pretty worthless fighters.
What mods have the best fighters? And has the AI to use them? I Last played the DN3 mod. I liked the fighter options there, but I also remember a couple of AI's building things like small satelites with a computer brain and nothing else, or fighters that have no weapon. Thanks! |
Re: Favorite Mod that has decent fighters?
Adamant Mod has quite potent fighters.
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Re: Favorite Mod that has decent fighters?
Take a look at the Dark Nova mod too, it have improved fighters and additional types of fighters too...
You can find the mod at PBW if i remember... |
Re: Favorite Mod that has decent fighters?
*Warning - no AI support*
Available on Imagemodserver: http://imagemodserver.mine.nu/other/...Mods/GritEcon/ GritEcon has decent fighters: Ship vs Fighter weapons have limited effectiveness in both directions. In order to attack ships, you need to design bombers, which are naturally slower and poorly armored. They shoot actual seekers too http://forum.shrapnelgames.com/images/smilies/wink.gif In order to get your bombers to the targets, you need to clear the enemy's defensive fighters with your own attack fighters. As an added bonus, you can research components for your fighters that allow them to shoot down enemy missiles, and thus act as mobile point defense (which is lacking on ships) Ship/Base point defense is handled by missiles, so it is basically impossible to get an efficient spread of defense fire. A healthy mix of overkill and untargetted units means that ships alone will have a tough time whittling down a fighter squadron, but not be totally ineffective either. The fighter-Users also have to consider group size much more important. The ability to concentrate fire is proportional to the number of fighters per stack. The losses you take from ships is inversely proportional though. Also, since ship PD is so weak, missiles are less powerful than regular weapons. They still fire from extreme range, and in this mod never fizzle out, but they suck down hundreds of supplies and do less damage/kt/turn compared to all other weapons of similar tech level. |
Re: Favorite Mod that has decent fighters?
Proportions Mod, and I assume AIC mod.
PvK |
Re: Favorite Mod that has decent fighters?
Thanks a bunch guys!
Is Proportions included (partially anyway) in the DN3 mod? I like the CV's I can build in that mod. Really huge when the Fighter Bays and Cargo holds can be miniturized. I will have a look at these! |
Re: Favorite Mod that has decent fighters?
Right now the STM has some mean fighters. Well they are shuttles actually.
The stark cold truth about SE IV is that it is not fighter / carrier group friendly. I published a mod that made the fighters more useful, a beta really, but it was not even downloaded once so I figured no one wanted it. Sa la vie (sp) |
Re: Favorite Mod that has decent fighters?
In mod I'm working on fighters aren't really of value until later in the game. I'm trying to make them a viable weapon against the larger ships. Unfortunately it's still in early beta.
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Re: Favorite Mod that has decent fighters?
Invasion! has improved use of fighters the next release will be tuesday.
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Re: Favorite Mod that has decent fighters?
Quote:
Perhaps it needs better advertising, and a link http://forum.shrapnelgames.com/images/smilies/laugh.gif --- PS: That sounds like a challenge. Next up: The Carrier Battles Mod. http://forum.shrapnelgames.com/images/smilies/wink.gif |
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