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AI Tech Queue Modder Update
Greetings all,
I've just posted an update to the AI Tech Queue Modder I developed according to Mephisto's requests. This update finally adds Mephisto's "bon-bon" - cross-checking with TechArea.txt to see if any technologies are queued before their pre-requisites. Next in the queue will be a similar editor for AI VehicleConstruct files (also based off of Mephisto's original description). I haven't really decided what I wish to do after that, and have other things to do this coming weekend, so now is the time to consider and submit additional requests... Enjoy, --Zeno |
Re: AI Tech Queue Modder Update
Your work is awesomely useful, zeno.
Thanks |
Re: AI Tech Queue Modder Update
Zeno, seems that your tech editor is missing the ability to add and remove techs from the queue list.
It's kind of hard to rearrange techs this way. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif |
Re: AI Tech Queue Modder Update
I had understood Tech Queue editing to consist primarily of moving around the items already in the standard queue... I hadn't realized there was any adding and removing involved.
I'll add it in and post an update. -Zeno |
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