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-   -   AI Tech Queue Modder Update (http://forum.shrapnelgames.com/showthread.php?t=2253)

Zeno42 March 7th, 2001 01:46 AM

AI Tech Queue Modder Update
 
Greetings all,

I've just posted an update to the AI Tech Queue Modder I developed according to Mephisto's requests. This update finally adds Mephisto's "bon-bon" - cross-checking with TechArea.txt to see if any technologies are queued before their pre-requisites.

Next in the queue will be a similar editor for AI VehicleConstruct files (also based off of Mephisto's original description). I haven't really decided what I wish to do after that, and have other things to do this coming weekend, so now is the time to consider and submit additional requests...

Enjoy,
--Zeno


Tenryu March 7th, 2001 03:05 AM

Re: AI Tech Queue Modder Update
 
Your work is awesomely useful, zeno.
Thanks

Daynarr March 7th, 2001 03:28 AM

Re: AI Tech Queue Modder Update
 
Zeno, seems that your tech editor is missing the ability to add and remove techs from the queue list.
It's kind of hard to rearrange techs this way. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Zeno42 March 7th, 2001 04:00 AM

Re: AI Tech Queue Modder Update
 
I had understood Tech Queue editing to consist primarily of moving around the items already in the standard queue... I hadn't realized there was any adding and removing involved.

I'll add it in and post an update.

-Zeno


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