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-   -   Mod interest check (http://forum.shrapnelgames.com/showthread.php?t=22601)

Phoenix-D February 1st, 2005 03:34 AM

Mod interest check
 
So after leaving it sit and stew in the mental closets for a few months, I've turned my attention back to my mod. It'll have to be scaled down a lot to fit in with what Starfury can do, but I think I can finish it now.

The question is, does anyone still play Starfury? I'm trying to figure out if its worth the effort to finish or not.

Gandalph February 1st, 2005 12:57 PM

Re: Mod interest check
 
I still play from time to time. Perhaps more if a new mod was available.

mottlee February 1st, 2005 02:07 PM

Re: Mod interest check
 
I still play, still looking for my SEIV disk so I can reinstall that too http://forum.shrapnelgames.com/images/smilies/happy.gif

Captain Kwok February 1st, 2005 09:46 PM

Re: Mod interest check
 
I still play from time to time.

Suicide Junkie February 2nd, 2005 12:33 AM

Re: Mod interest check
 
I'm ready to play a new mod.

Phoenix-D February 3rd, 2005 06:19 PM

Re: Mod interest check
 
I'll work on it, then.

Points that might be interesting so far:
-the component level system is gone. It uses a more SEIV styled system

-that means that leveling up improves your crew skills only.

-Enemy ships also have effective crew levels now..and like many RPGs, enaging an enemy who's much higher level is likely to mean your death.

-enemy ships don't drop fully functional components anymore. Most of the time unless you get lucky, you'll have wreckage that isn't useful for anything but selling (at a much-reduced price).

-The general gameplay has less of an arcade feel, more of a capital ship feel, and I've tried to balance it so trading, hunting and mining (yes, mining) are all viable options.

-Do enough missions against one side, and they'll get pissed and start shooting you.

-You start out as a civilian, with an option to join the military. Joining means you're much more restricted on mission options, but gives you access to better gear. Mount that heavy gun on your civilian ship and you better hope no government ships get close enough to scan you..

One question though. I'm thinking about putting in heavier craft and Escorts the player can buy. The problem is SF doesn't have code for that, so I have to use the fighter bays.

Is it too much to ask players to use the honor system there, and not launch heavy bombers from a bay that only accomodates light fighters?

David E. Gervais February 4th, 2005 12:07 AM

Re: Mod interest check
 
Did someone say 'Mining' in a Starfury Mod? Well, that's just the kind of bait that gets this guy's attention. Now I'm looking forward to this new mod.

Hot dang, Mining in SF. Now that sounds sweet, I wonder how you're going to manage that.

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

Phoenix-D February 4th, 2005 01:42 AM

Re: Mod interest check
 
There are several ways (good, cheesy, and extra-cheesy), it depends on how Starfury handles them. The best one I suspect is going to be a MASSIVE resource hog. :/

Wardad February 4th, 2005 01:27 PM

Re: Mod interest check
 
Hi Guys,

I am thinking of cranking up StarFury again. After the ski trip, and if it doesn't conflict with bowling, dancing, happyhours, and dating.

A good MOD campaign would be a pleasure to play.

Exan February 5th, 2005 03:32 AM

Re: Mod interest check
 
Mining? *raises an eyebrown* This mod is starting to sound really good.

Oh, and we're coding the missions in The People's Mod right now. Hopefully we get 0.2.0 out soon.

btw, is it possible to do give more crew points when leveling up?


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