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Water-9 and ranged weapons
A water-9 half-quickness bless works nicely on spellcasters, but it *seems* not to work on missile weapon firers -- can anyone confirm or deny this?
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Re: Water-9 and ranged weapons
I think that it gave 50% chance of extra action that could be used just as normal. Same fatique, same available actions, and just the same for firing a bow than casting a spell.
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Re: Water-9 and ranged weapons
Tink, what kind of missle weapons are you talking about? Normal bows I would expect to fire two times every other round, ie: 1-2-1-2-1.... But Xbows and other missles with slow rates of fire - I'm not sure how the quickness would interact with them.
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Re: Water-9 and ranged weapons
Ja, it was x-bows -- but I think you are right, I *think* I saw an extra firing every now and then, must have just had bad luck the first few times! Thanks!
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Re: Water-9 and ranged weapons
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Re: Water-9 and ranged weapons
Vanheim, as an example. Especially its Helheim theme. Vanir enjoy W9 blessing, and AD allows for Vision's Foe which is very usable on indie priests etc. Wait, that's an arbalest! Well, the idea should be apparent: cheap priests can fire cheap magical crossbows.
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Re: Water-9 and ranged weapons
Any cheapo indy priest can carry a crossbow.
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Re: Water-9 and ranged weapons
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With forge up visions foe is probably excellent also http://forum.shrapnelgames.com/images/smilies/happy.gif. |
Re: Water-9 and ranged weapons
Question about Vision foe :
If i use quickness also i should do an attack every 1,5 rounds . Does this get rounded down to 1 attack every round ? Or how will my firing pattern then be ? |
Re: Water-9 and ranged weapons
The Vision's Foe pattern (without quickness) is like this:
fire, reload, reload, fire, reload, reload With quickness: fire, reload; reload, fire; reload, reload; fire, reload;... I haven't tested this, but this is how it should work IMO. |
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