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Dominion Spreading effects
So the bible on Dominion spreading the Explanation of dominion effects - by Ceremony states that the chance for dominion spreading is 10% times your god's maximum dominion.
However in a game I am currently playing it is spreading *very* slowly. I had a starting dominion of 5 and have considerably more than 25 temples. You would think then that every temple in a 0 dominion area would create 1 candle per turn. However it is not working out that way. The candles are appearing *very* slowly in newly conqured 0 candle areas. The server is running 2.14. So I have a couple of possible expliantions: 1) The chance of a candle increase is 10% per initial dominion of your god. 2) Dominion increases are affected by "events" ( like scouting reports ) and I am exceeding the maximum number of events per turn ( I have a lot of scouts and a good number of provinces ). 3) It's on Faerun and dominion spreading is borked by some other reason on large maps. Perhaps it's something else. Any ideas? |
Re: Dominion Spreading effects
Influence of malign dominions will reduce your dominion.
Suggestion 1) is possible, but not likely. I'm not sure, but there is some function of dominion that is not affected by the increased dominion gained by temple building IIRC. I'll take a look and see if I can find anything. |
Re: Dominion Spreading effects
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There is another possibility. One of the other players just told me that he is having problems getting scouting reports yet he is a somewhat smaller nation. Perhaps there is a global limit as well as a per country limit on messages? |
Re: Dominion Spreading effects
Message limit will not afect dominion spread. But, there are limits to message numbers. There is also some kind of message limit per nation, but scout messages should not add to this one more than once every turn.
Checked the dominion spread: The chance of a temple generating a possible increase is dependent on the initial dominion of the god. The chances of an increase from the god himself or his prophet is dependent on number of temples though. Thus the effectivity of temples are determined by the godly power of the pretender and the effectivity of the pretender is dependent on his number of adherents. This applies to blood sacrifices as well. Make sure you have high dominion if you are Mictlan. Later temples will not have much effect apart from a higher max lvl. The max dominion and the ability to lower enemy dominion is dependent on temple numbers. |
Re: Dominion Spreading effects
Does this mean a nation with starting dominion level of e.g. 8 which builds 20 temples has a stronger dominion then a nation with 6 starting dominion which also builds 20 temples ?
Both have then the maximum dominion of 10 with 20 temples . So from my understanding they should be equal strong . |
Re: Dominion Spreading effects
For all other intents and purposes they have the same dominion strength. Apparently it is just the chance of temples spreading that is based solely on the starting dominion.
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Re: Dominion Spreading effects
Very interesting http://forum.shrapnelgames.com/images/smilies/happy.gif .
So 20 starting dominion 10 temples are as powerful regarding dominionspreading as 40 starting dominion 5 temples . Thats probably the reason for the "never take <6 starting dominion in a mp game hint http://forum.shrapnelgames.com/images/smilies/happy.gif. It was implicitly feeled by the communion when making this "rule" or hint though not explicitly known http://forum.shrapnelgames.com/images/smilies/happy.gif. |
Re: Dominion Spreading effects
Thanks a lot for confirming that Kristoffer. If Ceremony is listening maybe he'll update the bible!
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Re: Dominion Spreading effects
If you have 20 temples with starting dominion 10, then every turn you will get 20 successful temple checks. (I currently think that this means you will get 20 increases *somewhere*, although I could be wrong about that.)
If you have 40 temples with starting dominion 5, then every turn you will get 40 coin flips, and for every "heads" you get one successful temple check. So it will be much more random. Not only could you get lucky or unlucky and get greater or less than 20 successful checks per turn, but also consider that temples exist at different spots on the map -- for example, if there is one particular temple that needs to spread some dominion for you that one temple could easily go for turn after turn after turn without getting a successful temple check. |
Re: Dominion Spreading effects
I wish I had known this before I started my current multiplayer game in which spreading my dominion is (was) central to my strategy. My strategy started with dominion 4 and with building temples as fast as I possibly could. Now that it is turn 16 and I own 6 temples, this strategy isn't looking so good. :-(
By the way, this means that the "Temple Information Screen" is buggy. When I had 4 temples it said my temple spreading value was 16, and when I went up to 5 temples it changed to 25. This is consistent with the "dominion doc", which says that each temple gets 10% times current max, if each integer value of the "temple spreading value" thingie represents a 10% chance somewhere. (Which, by the way, is a peculiar and perhaps misleading way to aggregate probabilities...). However, it is inconsistent with what has been revealed in this thread. My actual temple spreading value must have been 5*4=20, not 5*5=25, when I got my fifth temple. |
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