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Cradle of Dominion 2.14 - The Final... -Started!-
The title may be a bit too 'epic', but still I predict this will be the MP-game you've been waiting for.
Cradle of Dominion Port: 2201 Game Settings: Indep Strength: 6 Research: normal Magic Site Freq: 50 Unexpected Ev: Rare Hall of Fame: 15 Renaming: allowed Victory: Standard Current players: Pangaea - Azhur Vanheim - Harlock R'lyeh - Manuk Mitclan - Aku T'ien Ch'i - Alneyan Pythium - Boron Ulm - Zapmeister Abysia - Navar Caelum - Knudsen The game will begin after 8-10 players are in. It would be nice to see a mix of novices and veterans for learning purposes. |
Re: Cradle of Dominion 2.14 - The Final Mighty Bat
Hey you got the game up!
I'll join ASP. Haven't figured out my nation yet though. What if there wont be 8-10 players to join this game? |
Re: Cradle of Dominion 2.14 - The Final Mighty Bat
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Re: Cradle of Dominion 2.14 - The Final Mighty Battle
Is the map zens cradle or the old cradle ?
Joining as Pythium . I love your settings especially the rare events because i always hate the random events http://forum.shrapnelgames.com/image...es/biggrin.gif. |
Re: Cradle of Dominion 2.14 - The Final Mighty Battle
I will join as Mictlan.
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Re: Cradle of Dominion 2.14 - The Final Mighty Bat
Let it be know that T'ien Ch'i shall take part in this conflict, and I shall be their ruler. The most enlightened Empire in the known world shall rise again!
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Re: Cradle of Dominion 2.14 - The Final Mighty Bat
Joining as Marignon
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Re: Cradle of Dominion 2.14 - The Final Mighty Bat
Also anyone that is joining there is the option of playing a water nation. I have played Ryleh on this map and it worked out nicely. I found it a bit hard to get on the land but every army that attacked me in the water was completely destroyed easily. You do get a little island that you can only get to from the water so its a nice place to summon land troops then gateway them elsewhere. Also the water provinces are spread all over so you get an idea of how powerful everyone is very easily from your neighboring water provinces and some scouts. The only problem is keeping your dominion up but I just used priests in each province preaching and it worked fine. Would be a shame if nobody played a water race to take advantage of their unique position on this map.
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Re: Cradle of Dominion 2.14 - The Final Mighty Bat
I'm the sixth to join - in as Ulm. I noticed that "noclientstart" has not been checked, so fingers crossed it doesn't get started by mistake.
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Re: Cradle of Dominion 2.14 - The Final Mighty Bat
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To avoid confusion, and get Zen's superior map, I recommend remaking the game with the same settings, but the "zencradle" map. |
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