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-   -   Capship Mod (http://forum.shrapnelgames.com/showthread.php?t=22734)

Strategia_In_Ultima February 10th, 2005 03:43 PM

Capship Mod
 
1 Attachment(s)
I've been working on the Capship Mod for some time now... Thanks to Ed Kolis and PvK for giving me early advice to improve the basic template... it's grown FAR FAR FAR beyond what it originally was. Version 0.80 is ready. Test it and tell me what you think.

edit: Renamed the thread to reflect the new subject better.

edit2: Renamed the thread again, back to its old name.

Starhawk February 10th, 2005 03:54 PM

Re: Capship Mod
 
Um, details on what it does would be nice http://forum.shrapnelgames.com/images/smilies/happy.gif

Strategia_In_Ultima February 10th, 2005 03:58 PM

Re: Capship Mod
 
Oops, sorry, forgot...

Capship (short for Capital (War)Ship) is made to approach SW/Farscape tpye ship proportions. In Farscape, Scarran Dreadnoughts and Peacekeeper Command Carriers... oh what the heck. ModInfo.txt excerpt:

"This mod was designed to approach SW and Farscape in ship scales. The SW Death Stars were massive baseships brimming with weaponry, virtually impossible to destroy. In Farscape, Scarran Dreadnoughts and Peacekeeper Command Carriers appear to be hundreds of kilometres (or miles) long. This mod copies those examples somewhat, as ships in this mod reach up to over 20MT in size. These ships are also immensely expensive, and take hundreds of turns to build. There are also smaller ships, which are also strategically important. A combined-arms campaign is necessary if you want to attain victory here. The massive warships are tough juggernaughts, obliterating enemies easily, but the smaller craft are also important. If you lose one of your massive warships, it'll take over a hundred turns for you to build another one. If you lose a smaller ship, it'll be replaced in not more than five turns."

This about sums it up.

Strategia_In_Ultima February 10th, 2005 04:04 PM

Re: Capship Mod
 
Also added racial crossover tech facilities, anti-capship weaponry, planetary batteries (small WPs made specifically for certain types of comps), planetary storage units (WPs fully filled with a large cargo storage warehouse. It's very expensive, and the thing itself is also big. It's mainly intended for use on large/huge worlds to increase cargo storage for, say, WPs, mines or fighters if it's a border colony, troops/drones/sats for storage compounds, etc.), advanced stellar manipulation, "semi-dead-end tech areas" (expensive little buggers that take looong to complete but provide you with interesting new tech), specialized Ship Sizes (a second line of Destroyers has built-in scanners, a second line of Frigates are fast strike craft, the Hunter Assault Craft is a small very fast strike ship, etc. I'm planning to add more.), and more I can't really think of anymore right now.

Strategia_In_Ultima February 10th, 2005 04:05 PM

Re: Capship Mod
 
Oh, and Capship is always equipped with the latest version of the "Cultures and Demeanors" add-on mod.

Starhawk February 10th, 2005 04:21 PM

Re: Capship Mod
 
Hmmm hundreds of turns for one ship eh? maybe I'll take a look at it.

Strategia_In_Ultima February 10th, 2005 04:36 PM

Re: Capship Mod
 
But only for the biggest... the small (i.e. somewhat normal) warships take less to build. A light cruiser is the size of a Baseship (1500kT) and can be a (small) backbone for your spacefleet. Anything from Light to Heavy Cruiser (Battlecruiser if you're economically superior) can be the backbone of your fleet. The largest ships (anthing above Battlecruiser is a Capship, and a Battlecruiser is 6000kT) take looong to build and lots to maintain. The absolutely excessive costs of COMCAs makes them an economic nightmare... but in a military environment it is worth a solid Sphereworld (Dyson sphere) in compressed diamond. The basic COMCA (where "basic" is nothing but a Master Computer) takes over 100 turns to build, if you fill it with weapons it will be about two to hree hundred. DO TAKE NOTE HOWEVER that the maintenance cost has been INCREASED TO 50%!!!!!

Strategia_In_Ultima February 10th, 2005 04:39 PM

Re: Capship Mod
 
Thank u... PowerArchiver wouldn't store the directory paths... grrr (I place the mod files directly in the source directories. Stupid, I know, but I do it. I've got six or seven or so FULL INSTALLMENTS of SEIV now (among which are P&N and Proportions). Only one was actually installed, but the rest... simply copied from the basic template.)

Starhawk February 10th, 2005 04:50 PM

Re: Capship Mod
 
30 years to build one ship......hmmmm YIKES!

Strategia_In_Ultima February 10th, 2005 05:31 PM

Re: Capship Mod
 
WTF?!? Hadn't Urendi Maleldil (or however you spell it) posted here too? I don't see his post anymore!


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