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What\'s wrong with this script?
I'm using one of the new script command #secondshape and #firstshape. But apparently when the dryad gets low on on hit points it doesn't shapechange.
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Re: What\'s wrong with this script?
Without analyzing that too much, do you mean that they don't transform at all, or that they don't transform until they die?
If it is the latter, then description of that command (#secondshape?) might is just confusing. |
Re: What\'s wrong with this script?
It doesn't transform at all.
The first- and secondshape command should make the unit to transform when the unit gets low on hitpoints. |
Re: What\'s wrong with this script?
Are you sure the functionality is "gets low on hitpoints"? The only shapechange functions I've seen are manual (like Dragon pretenders), whenever the unit takes a non-mortal hit, and when a unit is killed.
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Re: What\'s wrong with this script?
Yep, the werewolves have this ability and the command plus description is in the mod manual.
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Re: What\'s wrong with this script?
Perhaps the #shapechange command also required to enable the ability.
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Re: What\'s wrong with this script?
Did you copy that directly from your mod file or hand type it? I'm assuming the former, but just in case, try double-checking your spelling. That gave me problems before and I felt like a complete moron when I found out what the problem was.
Other than that, I can't see anything wrong. Maybe the command is broken? Or maybe it's conflicting with something else you have? |
Re: What\'s wrong with this script?
Shapeshifters only change into forms with more hitpoints, unless they use the secondtempshape. It would be silly if a dragon was killed and turned into a human. Apart from the fact that it would loop and return to dragon form again etc.
So, just give one of the forms an additional HP. |
Re: What\'s wrong with this script?
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Re: What\'s wrong with this script?
Ahh, but then it would turn into a dead human http://forum.shrapnelgames.com/images/smilies/wink.gif
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