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-   -   Zeno's AI Tech Queue Modder Update (http://forum.shrapnelgames.com/showthread.php?t=2292)

Zeno42 March 8th, 2001 03:00 AM

Zeno\'s AI Tech Queue Modder Update
 
Greetings again all, I've just posted another update to my AI Tech Queue Modder in the Mods Forum. This update makes several tweaks suggested by Mephisto and adds in Tampa Gamer's Research Levels request.

Enjoy,
--Zeno

v1.0.5
----------------------------------
New techs added default to level 1.

AI state defaults to "all except the not connected".

Min Percent defaults to 50%.

Pull-down menus are now larger.

Now tracks and displays both current (selected tech) and cumulative (all queued techs to this point) research costs for any of the three Tech Cost Levels. This will even do the calculations correctly if you stick in a reference to Foo3 without prior references to Foo2 and Foo1 (Foo3 = Foo1 + Foo2 + Foo3).

Tampa_Gamer March 9th, 2001 02:26 AM

Re: Zeno\'s AI Tech Queue Modder Update
 
Thanks Zeno - I'll try tonight after work http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


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