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Team Game Starting
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2005-03-06 11:00am Pacific Standard Time (PST) Overview A team game will be starting once there are enough players. The game will be teams vs teams. Either 2v2 or 2v2v2 or 3v3 depending who wants to play. Issues Still To Resolved The following issues need to be resolved before this game may commence. House Rules 0) No Life Drain Weapons 1) No merc usage until turn 8 2) No bane venom charm *others to be determined Game Server IP: benatar.snurgle.org port: 2005 Game Settings Indys: 8 Research: Hard Site Freq: 70 Hall Of Fame: 15 Graphs: On Victory: Standard Map: s24 http://www.msew.org/~msew/dom2/S24.zip Timing: 24H QuickHost If you are the last one out you must double turn. So complete your turn. The turn generates you immediately do another turn. Mods (all of the latest and greatest at the time of the game start) GameVersion: 2.15 Items: N/A Nations: N/A PretenderGods: 2.0 http://www.techno-mage.com/~zen/conceptp2.zip Scales: 1.2 http://www.techno-mage.com/~zen/conceptscale12.zip Spells: 1.8 http://www.techno-mage.com/~zen/concepts18.zip Banned Nations: 0) no pop-killing dominion. (e.g. Ermor, Pan CW ) Death-3 is fine rationale: ruins the war mechanics. Why attack them when there is no gain. Neat idea. Bad for the game unless everyone is playing that type of nation. 1) Caelum. Rationale: Overpowered. Why be anything else? Player List With AssociatedTeam ironhawk: vans msew: ulm rabelais: arco VS Arralen: TC quantum_mechanic: man truper: abysia |
Re: Team Game Starting
I would like to play in this team game
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Re: Team Game Starting
You know I'm down. I think Q is in as well? Are we going to be on the same team or is that something that will be decided randomly.
Also, how are you going to address the topics of: 1) Capital Placement How can you insure that team's empires will be located adjacent to each other? 2) Nation Selection Are we all going to select our own nations? Or will we form teams and then have like a... instant runnoff voting for nation pairings or triplets? |
Re: Team Game Starting
>Also, how are you going to address the topics of:
>1) Capital Placement >How can you insure that team's empires will be located adjacent to each other? Can't do this that I know of. So if you get placed in a bad place better go defensive and hope your teammate(s) get there to help you. The indies at strength 8 should help. In short: Life is hard. >2) Nation Selection >Are we all going to select our own nations? Or will we form teams and then have like a... instant runnoff voting for nation pairings or triplets? What do people want to do? Probably should do a game of mish mash nations vs each other. And another game that is more thematic. Form teams and then run off would be my preference. Hopefully people will take complimentary nations. I know I will be. |
Re: Team Game Starting
You can also have a third party host create a .map with manual placement; this file can be kept secret from all players, so you wouldn't know where the other capitals are.
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Re: Team Game Starting
I am probably in, though it is stretching it a bit a since I just joined two of Illwinter's Shepherds of Creation games (bringing my game total to five). If we could get it rolling as a blitz that would help.
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Re: Team Game Starting
Heyda, iwould like to be in. My suggestion is that we use the Zen Pretender Mod.
...and maybe it is a bit early: i like to pick Jotonheim http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Team Game Starting
yeah we will be using all of the zen mods with the latest version of each at game start
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Re: Team Game Starting
Well, if we have 4 people then should be think about begining the game? 2x2?
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Re: Team Game Starting
To keep the nation picking going: I'll take Ulm.
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