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The Vine Ogre
I think that there is overwhelming consensus that the Vine Ogre (VO) kicks too much butt for its cost compared to all other units/summons.
Here are some suggestions, any combination of which could be implemented in the next patch to reduce its cost effectiveness: - VO only has 50% Pois. Res. (In fact, I think this makes sense; cannot a tree, like a well from which it drinks, be poisoned?) - VO only have 43 HP - VO only have 17 Strength What do you think? |
Re: The Vine Ogre
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Re: The Vine Ogre
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Re: The Vine Ogre
Theres no easy way to exploit the low magic res, really. They are quite powerful for being so massively inexpensive...
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Re: The Vine Ogre
Oh, I don't know - a Charm Squad of Druids with Thistle Maces is always fun (or an Enslave squad of Astral-3 mages or ...).
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Re: The Vine Ogre
I don't think there's "overwhelming consensus" that the Vine Ogre is too strong.
Besides the points already mentioned, - it has poor attack rating and can only serve as a meat(?) shield, but seldomly does any damage against 'real' troops - it is suspectible to fire .. |
Re: The Vine Ogre
Vine Ogres are fine as they are. Building a VO army of a decent size requires lots of mage turns. Compare that to the same number of mages casting Pale Riders. VO are fodder, albeit fodder with quite a few hit points. One SC will slice up any number of VO and give the SC a ton of life drain HP. So there goes your investment (in time as well as gems).
Nerfing the VO gives an even greater edge to death and blood nations. Of the three major summoning paths, nature is definitely not the strongest and arguably the weakest. |
Re: The Vine Ogre
Vine ogres are pretty strong, IMO. They would be fine EXCEPT that there are various ways to summon lots more than 1 per gem, and Nature's thistle mace, the avalibility of druids, and the fact that vine beings are one of the few mindless units that don't require magical or indead leadership combine to make them far better than any other low-level summon.
Not that this solves the problem, but I don't think anyone could have a real complaint against raising their price to 2 gems. 2 gems for (generally) 2 vine ogres... still a bargain, isn't it? As for poison immunity, vine creatures are certainly not immune to poison. They're just immune to blood poisons that affect animals and humanoids with hearts and organs, since they are plants. Nobody said they were immune to herbicides... =) |
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Actually with 2 attacks with decently high strength they can do well against most national troops. Unless by 'normal' you mean other summons... |
Re: The Vine Ogre
For reference... here are the relative simbat powers of a few meat shields.
Deathmatch Power Ratings for 100 rounds: 100*Heavy Inf Scale --------- Wins: 46.2% Power: 890 Overall: 1000 179*Light Inf --------------- Wins: 52.1% Power: 1064 Overall: 990 354*Militia ----------------- Wins: 53.8% Power: 1121 Overall: 1006 275*Vine Man ---------------- Wins: 50.5% Power: 1014 Overall: 992 81*Vine Ogre ---------------- Wins: 46.6% Power: 903 Overall: 999 345*Corpse Construct -------- Wins: 50.8% Power: 1025 Overall: 1007 Average --------------------- Wins: 50.0% Power: 1003 Overall: 998 Median ---------------------- Wins: 50.8% Power: 1025 Overall: 1000 Overall RMS: 999 Overall RMH: 999 Vinemen are big, cheap, upkeep-free, need-not-eat, poison proof, and mindless, which are huge advantages. But they are not super-powerful in combat. Far better than soulless or corpse constructs, though. P.S. And I think all mindless are immune to mind-altering or soul-slaying spells, like charm. |
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