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-   -   Active Blockade doesn't work! (http://forum.shrapnelgames.com/showthread.php?t=22947)

Ed Kolis February 26th, 2005 09:50 PM

Active Blockade doesn\'t work!
 
Well that's odd... I thought I specifically told my fleets not to glass any planets, but they just did... is something wrong with "Active Blockade" in the Ultimate Strategies Mod? The "don't fire on planets" flag is set... http://forum.shrapnelgames.com/image...s/confused.gif

bearclaw February 26th, 2005 10:01 PM

Re: Active Blockade doesn\'t work!
 
by default, aren't all of the strategies in USM set so that all ships break formation? If so, didn't your ships just do what their design strategy is set to?

Ed Kolis February 26th, 2005 10:28 PM

Re: Active Blockade doesn\'t work!
 
oh... that sucks... http://forum.shrapnelgames.com/images/smilies/frown.gif
So is there any point to assigning fleet strategies, then? I'd really like to tell some ships to blockade a planet while other ships halfway across the galaxy actually try to engage an enemy fleet... http://forum.shrapnelgames.com/images/smilies/frown.gif

Renegade 13 February 26th, 2005 11:14 PM

Re: Active Blockade doesn\'t work!
 
There's only a point if you don't tell your ships to break formation. Which makes little sense, because breaking formation is almost always desireable. Actually, I think fleet formations *do* sometimes last even after the ships break formation. Think about the "capture planet" fleet order. Doesn't it still work as long as a troop transport with troops is there, even if the ships break formation??

Fyron February 26th, 2005 11:18 PM

Re: Active Blockade doesn\'t work!
 
Fleet strategy has nothing to do with troop ships. The fleet will stop firing on an unarmed planet until the troop transports have all had a chance to dump off troops. This happens when the fleet strategy is the default optimal range, even.

bearclaw February 27th, 2005 02:46 AM

Re: Active Blockade doesn\'t work!
 
Quote:

Ed Kolis said:
oh... that sucks... http://forum.shrapnelgames.com/images/smilies/frown.gif
So is there any point to assigning fleet strategies, then? I'd really like to tell some ships to blockade a planet while other ships halfway across the galaxy actually try to engage an enemy fleet... http://forum.shrapnelgames.com/images/smilies/frown.gif

You can do that. Just change the Break Formation rules for the Active Blockade Stratagy. Or add an identical strategy that has all Break Formation options off. Use the second one for fleets.

Suicide Junkie February 27th, 2005 02:54 AM

Re: Active Blockade doesn\'t work!
 
Quote:

Imperator Fyron said:
Fleet strategy has nothing to do with troop ships. The fleet will stop firing on an unarmed planet until the troop transports have all had a chance to dump off troops. This happens when the fleet strategy is the default optimal range, even.

They also will not resume firing on the planet until all friendly troops on the surface are dead.


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