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The People\'s Mod
We're alive! The People's Mod has moved homes, over to http://www.nemesys.ca . Work is finally getting under way, and we are hoping to get a new version out the door very, very soon. We are in need of people to help out. We need people to give us their suggestions, to test out the mod to help us find and eliminate bugs. People to help with coding and with graphics would be greatly appreciated. So, come on over to the site, register on the forums, and give us your suggestions! You can also download the latest version from our download section.
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Re: The People\'s Mod
Here's an idea I just had for no apparent reason:
For animating a beam weapon, instead of using four separate images, try making one image, and then using a sequence of overlapping slices from it. Any particles or variations in your beam will then naturally look like they are flowing down the beam. It will also save space, since you're reusing pixels in your BMPs. |
Re: The People\'s Mod
We have released version 0.2.0 of The People's Mod. More info:
http://www.nemesys.ca/phpBB2/viewtopic.php?t=85 |
Re: The People\'s Mod
Whooooo everyone needs to play this version. So many sweet new things.
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Re: The People\'s Mod
Thinks that's good? Just wait until you see what we have lined up for the next version.
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Re: The People\'s Mod
I'm trying it out tonight, but from the screenshots it looks really cool.
I've also a news item at my site to help promote the mod and the website in an effort to get some more Star Fury buzz. |
Re: The People\'s Mod
Thanks!
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Re: The People\'s Mod
I D/Led the mod, running the first mission, I tool a detour to another planet in the target system (was late last night) as I come up to the planet I received an access violation error and a dump tp DT maybe not all the pics in mod or I placed them wrong...I will run again to see if I still get it.
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Re: The People\'s Mod
It is possible, Combat Wombat has also reported range check errors in the Geneva system, and I have received them too, but never Access Violation. We are working on the range check error, those buggers are hard to track down.
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Re: The People\'s Mod
I will see if it was an access error, as I said...was late http://forum.shrapnelgames.com/images/smilies/happy.gif soo I could be WRONG http://forum.shrapnelgames.com/images/smilies/happy.gif
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