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-   -   Snatching defeat from the jaws of Victory (http://forum.shrapnelgames.com/showthread.php?t=22985)

Tuidjy March 2nd, 2005 11:12 PM

Snatching defeat from the jaws of Victory
 
Here's a topic for war stories about the tactical AI screwing up big time.

As an example, among a thousands, here is what it did for me on my last turn in
my current game.

I was storming the last castle of one of my opponents. I had a rather powerful
arch-devil, a warlock loaded and scripted for hellbind heart and a few commanders
ready to pick up any items that may still be around. It seems that my opponent
was running out of gold or food, because all I found inside the castle was
a dwarven smith with a random in nature.

Turns one-three - the smith buffs. My warlock decides that the opposition is
not worth a hellbind, so he casts buffs. Everyone else is scripted to wait, to
give the warlock time to roll against his targets' magic resistance.

Turn four - the smith casts swarm. The warlock decides that, all of a sudden,
the level four arch-devil is in danger of being point-blank anihilated by the
terrifying dragonflies. He casts 'Summon Imp'.

Turn five - the imps rout. My whole squad routs. Oop-tee-doo-dah.

I knew about the AI's reluctance to spend gems against tiny forces, and should
have anticipated it. But this is not the first time that I see the AI snatch
Defeat from the jaws of Victory. An old favorite is to have astral mages start
a communion, kill a few of their number from exhaution, and rout. Or a Tartarian
to cast Rain of Stones, and kill a hundred Machaka slaves and a thousand golds
worth of mages from his retinue. Etc... Etc... Etc...

alexti March 3rd, 2005 12:09 AM

Re: Snatching defeat from the jaws of Victory
 
Quote:

Tuidjy said:
I was storming the last castle of one of my opponents. I had a rather powerful
arch-devil, a warlock loaded and scripted for hellbind heart and a few commanders
ready to pick up any items that may still be around. It seems that my opponent
was running out of gold or food, because all I found inside the castle was
a dwarven smith with a random in nature.


I'm intrigued... How the expert smith will defeat overwhelming forces this time? http://forum.shrapnelgames.com/images/smilies/happy.gif

Quote:

Tuidjy said:
Turns one-three - the smith buffs. My warlock decides that the opposition is
not worth a hellbind, so he casts buffs. Everyone else is scripted to wait, to
give the warlock time to roll against his targets' magic resistance.

Turn four - the smith casts swarm. The warlock decides that, all of a sudden,
the level four arch-devil is in danger of being point-blank anihilated by the
terrifying dragonflies. He casts 'Summon Imp'.

Turn five - the imps rout. My whole squad routs. Oop-tee-doo-dah.


And yet another point for the expert smith http://forum.shrapnelgames.com/images/smilies/happy.gif

Quote:

Tuidjy said:Or a Tartarian
to cast Rain of Stones, and kill a hundred Machaka slaves and a thousand golds
worth of mages from his retinue. Etc... Etc... Etc...

Or a Tartarian who is scripted to cast Rain of Stones, but decides against it just because I have few thousand gold worth of mages there. What does he think his buddy casted Fog Warriors for?

Boron March 3rd, 2005 04:34 PM

Re: Snatching defeat from the jaws of Victory
 
Generally evil is that if you have Air or Death on your Mages after the script runs out they mostly only summon troops .
Only if an enemy is very near they do other stuff sometimes .
It is pretty annoying with pythium if you have a nice communion running and then instead of doing soul slays etc. your theurgs just spam false horrors after the script runs out .


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