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Snatching defeat from the jaws of Victory
Here's a topic for war stories about the tactical AI screwing up big time.
As an example, among a thousands, here is what it did for me on my last turn in my current game. I was storming the last castle of one of my opponents. I had a rather powerful arch-devil, a warlock loaded and scripted for hellbind heart and a few commanders ready to pick up any items that may still be around. It seems that my opponent was running out of gold or food, because all I found inside the castle was a dwarven smith with a random in nature. Turns one-three - the smith buffs. My warlock decides that the opposition is not worth a hellbind, so he casts buffs. Everyone else is scripted to wait, to give the warlock time to roll against his targets' magic resistance. Turn four - the smith casts swarm. The warlock decides that, all of a sudden, the level four arch-devil is in danger of being point-blank anihilated by the terrifying dragonflies. He casts 'Summon Imp'. Turn five - the imps rout. My whole squad routs. Oop-tee-doo-dah. I knew about the AI's reluctance to spend gems against tiny forces, and should have anticipated it. But this is not the first time that I see the AI snatch Defeat from the jaws of Victory. An old favorite is to have astral mages start a communion, kill a few of their number from exhaution, and rout. Or a Tartarian to cast Rain of Stones, and kill a hundred Machaka slaves and a thousand golds worth of mages from his retinue. Etc... Etc... Etc... |
Re: Snatching defeat from the jaws of Victory
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Re: Snatching defeat from the jaws of Victory
Generally evil is that if you have Air or Death on your Mages after the script runs out they mostly only summon troops .
Only if an enemy is very near they do other stuff sometimes . It is pretty annoying with pythium if you have a nice communion running and then instead of doing soul slays etc. your theurgs just spam false horrors after the script runs out . |
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