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Are castles worth the points?
Somehow I don't see why I should pay the points for the more expensive castles. Specially the defense value seems to be massively overrated. Watchtowers and Mausoleums are good enough. Fortresses are nice because of their Admin value, but not more than than.
Castles just cost too many points and specially the build-time and costs are just not worth it. Anybody here who likes 'Hill Fortesses', 'Citadels', 'Dark Citadels' or 'Mountain Citadels'? I have never seen anybody use them ... |
Re: Are castles worth the points?
This has been discussed in quite some detail in the last couple of weeks (if you search for +fortress you will find quite a bit), and there seems to be a large consensus that human players will never choose these forts you list in MP, and for good reason too.
It isn't bad that the Impossible AI can choose some of these, since they never build castles, but of course this is a poor argument overall, since it would be wonderful if they did. Changing the ways that Forts work is *probably* a major issue in dom3, or at least an issue. Currently, Castle build-time is static and paired with cost. This will probably or possibly be different in dom3. If you check out the Wishlist of the past 5 pages or so, I think you will run across some good discussions of how this could be improved. |
Re: Are castles worth the points?
Yes! Two examples, followed by a big but:
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Re: Are castles worth the points?
If it wasn't for ghost riders, you could defend yourself from overland spell with PD. However, with Ghost riders only the cheapest castles make sense
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Re: Are castles worth the points?
That depends on what kind of map you play. A small crowded map means that the people who use the cheapest castles are likely not going to be able to produce enough armies to stand up to people who take the 60 or 80 point forts and pump out large numbers of troops to crush their neighbors before they get anywhere near Ghost Riders. It is an issue in long games on large maps, though.
Edi |
Re: Are castles worth the points?
Quote:
are dozens of attacks (teleporting/trapezing mages, imprints, remote zombies, phantasmal attacks, horrors, etc...) that can rip through any kind of PD. PD has two functions: it prevents basic scouts from taking over provinces, and it tells you what ended up taking them. This is achieved by having 15 golds worth of it, max. Some PDs can fight off knights/barbarians, but these are the exception. Most PDs cannot fight off an equiped assassin, and I do not think that any can fight off a well equiped black servant. And you know what? I like it this way. In an age of magic, local yokels cannot be expected to stop a determined attack. From a balance point of view, one should not be able to stop a mage team worth 1000 golds with PD worth 100 golds. From an enjoyment point of few, defense should not beat offense. |
Re: Are castles worth the points?
From an enjoyment point of few, there should be some alternative to blanket castling.
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Re: Are castles worth the points?
Oooh -- another mad castling thread! Yay!
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Re: Are castles worth the points?
Ways I see to stop mad castling: 1) Improve Province Defense... my ideas posted On WishList sticky page_19... Date: 01/17/05 05:21 PM 2) Have some terrain where it's impossible to build. This is logical since several areas in the world it is impossible when comparing the building technology used in the game. Examples= Swamps, High Mountains, Rain Forests Also building time should be increased for Wastelands. 3) Make the more expensive castles much more powerful in terms of DEFENSE pts and stronger battle defensives. Such as boulders falling or flaming arrows or something more. 4) Make the more expensive castles give bonuses to defending troops. Some examples = such as 20% air shield, morale bonus, attack bonus against flyers, etc. 5) Add spells which target destruction of castles. Spells could target overall castle defense and thus weaker castle-types would fall using fewer gems. The most expensive castle-types can be immune or rarely crumble. The capital can be immune to this spell. 6) Provide an option for the host to remove building castle-types completely. Since it's an option players will decide whether or not to include this feature. |
Re: Are castles worth the points?
And allow nations to have more than one castle type available. Most of the more expensive castles are inferior to the cheaper ones, if you can only have either one or the other. If you could take fortified cities and Watchtowers, one could build some capitals (fortified cities) and defend minor provinces with watchtowers.
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