.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Poptype problems... (http://forum.shrapnelgames.com/showthread.php?t=23101)

Chazar March 12th, 2005 03:34 AM

Poptype problems...
 
I am still confused with editing maps: I want to modify the independent defence strength for some provinces only:

#poptype seems to alter only the recuitable units: I used "#poptype 30" (feudal), but the independent defenders themselves are far from being those difficult feudals. Recruiting Longbows and Knights however does work.. http://forum.shrapnelgames.com/images/smilies/frown.gif Why are the independents not linked to the poptype as usual? Does dom2 assign poptype and independents randomly before applying the map file?

#independents affects the entire map only http://forum.shrapnelgames.com/images/smilies/frown.gif

Adding troops via #commander and #units is also a bad choice, for I want to fortify the possible starting locations only in the case that some players are not participating. If they are participating, then they also own those added commanders an units as a bonus...

What I really want would be a map command that alters independent strength for a single province only. Maybe #defence should work for independent provinces as well, based on the poptype!!!

Other ideas to achieve my goal?

Edi March 12th, 2005 04:47 AM

Re: Poptype problems...
 
There is sometimes strangeness with the province defenders, where the defenders are something other than the poptype would indicate. It might be that you ran into this phenomenon. Try it again.

Poptype is assigned randomly unless it has been specified in the map file, but if you have some kind of a typo with the #setland or other commands, it might cause problems. If you're using the #land command, it kills all units in the province, and in that case it might be possible that Dom2 assigns random indies (I don't know if this happens).

As for your start location problem, there is currently no answer. If the start location provinces do no have anything special in them, I don't see why it should be a problem, unless they are situated in or near bottlenecks that are supposed to stay bottled for a while.

Edi

Edi March 12th, 2005 04:48 AM

Re: Poptype problems...
 
By the way, what the hell is the #independents command? I've never heard of that one, it isn't in the mapedit.pdf and I've not seen it anywhere else either. What does it do?

Edi

Endoperez March 12th, 2005 07:22 AM

Re: Poptype problems...
 
Sets strength of independents for a map/scenario. It is used in Illwinter's scenarios, including the very first ones.


All times are GMT -4. The time now is 01:17 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.