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AI Tech Queue Modder Bugfixes Galore
AI Tech Queue Modder v1.0.7
Evenin' all, I just posted an update in the mods forum that fixes several bugs (erm "undocumented features") I introduced with Version 1.0.6, and as well fixes some outstanding oddities predating that. Special thanks to Codo for a host of informative bug-testing. And on another note, that'll likely be the Last of my modder updates 'till next week sometime, as I'm headed out on a much needed vacation. --Zeno v1.0.7 --------------------------------- Fixed bug preventing you from adding techs using "Add" if Tech Level 1 was already in the queue. Added "Analyze Duplicates" button to find "Duplicate Entries" and "Level x before x-n" entries in the file. Fixed some buginess with the Tech identification routines causing spurious pre-requisite reports. |
Re: AI Tech Queue Modder Bugfixes Galore
Zeno42- I was using Version 1.06 of the tech modder on the research file for the Piundon (1.30) [they are my next AI project] and when I analyzed the prereq. got a warning that Weapon Platform 1 requires astrophysics. Now granted, they should not have been researching Weapon Platform 1 in the first place, but I thought I would let you know in case it is linked to a bigger bug. Otherwise, this is a great program. I can't wait until the Construct_Vehicles Version http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
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Re: AI Tech Queue Modder Bugfixes Galore
Tampa,
Get Version 1.0.7 - this is exactly the bug it was released to fix. --Zeno |
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