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-   Space Empires: Starfury (http://forum.shrapnelgames.com/forumdisplay.php?f=53)
-   -   Can i? (http://forum.shrapnelgames.com/showthread.php?t=23140)

Nex_Empire March 15th, 2005 12:47 AM

Can i?
 
Hi, can i make starfury ships models using 3ds max then later on use it for SeV??

Gandalf_greypilgrim March 15th, 2005 01:24 AM

Re: Can i?
 
Don't really know that yet, based on what we have seen, SEV uses the same rendering engine, so ships should be directly compatible.

Instar March 15th, 2005 01:56 AM

Re: Can i?
 
The thing is the polygon count needs to be lower for SEV, I'm willing to bet, because more ships will be on screen for SEV than SE SF

Gandalf_greypilgrim March 15th, 2005 02:09 AM

Re: Can i?
 
Good point, but I really think that with all the stars and objects appearing on map in starfury, with quite high polygon counts and high textures, I think SEV will be able to handle it. Then again, I haven't the slightest idea what the interface will look like.

Instar March 15th, 2005 02:37 AM

Re: Can i?
 
Well, my advice is to try and keep the counts down... I have no solid number to shoot for, but try to offload details from polys to textures.

DeadZone March 15th, 2005 03:52 AM

Re: Can i?
 
I would say, keep it down for now, and when released see how many the stock models use and have that as a base count

Phoenix-D March 15th, 2005 04:11 AM

Re: Can i?
 
Check the SE5 promo screens. Based on the appearence of the models, it seems like they use in-game models..and the Terran ship in the one screenshot is exactly like the Terran ships in SF.

Nex_Empire March 15th, 2005 02:07 PM

Re: Can i?
 
Ok i will keep the count down untill se5 comes out

Captain Kwok March 16th, 2005 02:16 AM

Re: Can i?
 
About 300-1000 polys is a good target to strive for per ship model.

Combat Wombat March 16th, 2005 06:24 PM

Re: Can i?
 
I was gonna say 500-900


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