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Can i?
Hi, can i make starfury ships models using 3ds max then later on use it for SeV??
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Re: Can i?
Don't really know that yet, based on what we have seen, SEV uses the same rendering engine, so ships should be directly compatible.
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Re: Can i?
The thing is the polygon count needs to be lower for SEV, I'm willing to bet, because more ships will be on screen for SEV than SE SF
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Re: Can i?
Good point, but I really think that with all the stars and objects appearing on map in starfury, with quite high polygon counts and high textures, I think SEV will be able to handle it. Then again, I haven't the slightest idea what the interface will look like.
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Re: Can i?
Well, my advice is to try and keep the counts down... I have no solid number to shoot for, but try to offload details from polys to textures.
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Re: Can i?
I would say, keep it down for now, and when released see how many the stock models use and have that as a base count
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Re: Can i?
Check the SE5 promo screens. Based on the appearence of the models, it seems like they use in-game models..and the Terran ship in the one screenshot is exactly like the Terran ships in SF.
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Re: Can i?
Ok i will keep the count down untill se5 comes out
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Re: Can i?
About 300-1000 polys is a good target to strive for per ship model.
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Re: Can i?
I was gonna say 500-900
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