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Last Call for FQM Suggestions
I plan to release the final version of FQM for SE4 soon (within a week or two). If you have any final requests or suggestions, please make them now.
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Re: Last Call for FQM Suggestions
Overlapping Clusters - two or three interconnected networks of systems over each other. You cannot travel to another network without a WP opener.
Non-Connected Clusters - very close clusters of systems (adjacent on system map, if possible) but there are no WPs to other systems in the cluster, only WPs connecting systems of different clusters. I don't know if this is possible, but heck. |
Re: Last Call for FQM Suggestions
Anybody else?
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Re: Last Call for FQM Suggestions
1 Attachment(s)
Is it possible to make systems that have long warp point to other parts of the map, in a criss cross or unpredictable pattern? Truly making the map look like an actual star map and or maze like?
http://www.shrapnelcommunity.com/thr...343583-map.PNG |
Re: Last Call for FQM Suggestions
Hey I recognize that map! Now I know where you are Atrocities!
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Re: Last Call for FQM Suggestions
Side-crossing WPs can not be done for randomly generated maps, sadly. It is only possible to do in the map editor (or using warp point openers and saving the map).
As for random looking things, try the Maze quadrant. Or any of the WPH (warp point heavy) quadrants, or perhaps the psuedo-FTL. Are those what you are looking for? |
Re: Last Call for FQM Suggestions
CK before you get all excited, keep in mind that I do have a huge fleet of warships..... and the hunters to use them too! http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Last Call for FQM Suggestions
hehe pretty nice map. I remember it as well, Kwok http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Last Call for FQM Suggestions
More pictures! More pictures! More pictures!
More phenomena like Stellar Nursaries, Quasars, Pulsars, Wolf-Rayet stars, and pictures for them all! |
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