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Atrocities March 23rd, 2005 03:49 AM

Free Software
 
Here is a site that any one who is into making art work might want to consider. The software is free for the most part and is good for making space and star fields images.

http://www.diardsoftware.com/

Will March 23rd, 2005 03:52 AM

Re: Free Software
 
"free for the most part"... free as in beer (gratis) or free as in speech (libre)? Sometimes I hate English... http://forum.shrapnelgames.com/images/smilies/happy.gif

Looks like it's shareware, so it's more like "free as in beer, but you need to bring your own cup, and the keg has mostly suds...".

Atrocities March 23rd, 2005 04:55 AM

Re: Free Software
 
It is useful software that might come in handy for artists and such who do work on sci-fi images.

zircher March 23rd, 2005 01:22 PM

Re: Free Software
 
DoGA CGA L1 (free)/ L2 (shareware, $20) / L3 (shareware, $40 or $20 upgrade from L2)

DoGA CGA is a modelling and animation studio intended for beginners. It advances as a series of lessons; L2 builds on L1 and L3 builds on L2.

Pros: DoGA CGA is dirt simple to use but is capable of some very nice models, especially those involving mechanical details such as ships, fighters, tanks, and mecha. Each version of DoGA CGA is a free download. You only have to register L2 or L3 if you want to make AVI movies or render sequential bitmaps. The DoGA series uses a parts bin metaphor, so it is not a true modeller. Hundreds of additional parts can be downloaded to expand the library. Each lesson comes with several programs, a parts assembler, a motion editor, L2 adds a multi-jointed model builder, and L3 adds an action/pose editor. All versions of DoGA CGA can export VRML, DXF, DirectX X format. The DoGA series is great for people that can design, but are weak at low level polygon editors. The render engine in the parts assembler or the motion editor (for those that need more lighting and camera control) can make images at any size and is really good for SE IV ship sets.

Cons: DoGA uses an external key frame animation system. So, it does not export animation to X. Its animation format is plain text, but I don't know of any conversion tool (yet.) The early version of DoGA CGA have very limited colors, textures, and UV texture support. L3 breaks that barrier and allows you to import custom models, textures, and backgrounds. It also has a stand alone program to re-map texture coordinates. One big 'gotcha' with L3 is that the help files are not translated to English. So, you really need to try L2 before hand. Since DoGA works with primitives (parts) instead of meshes, it is not ideal for making .X models for real time games. Fortunately, there is a solution for that. Keep on reading...

Home page:
http://www.doga.co.jp/english

Being the DoGA fan that I am, I have made a nice (if home grown) translation of the DoGA L3 Part Assembler help file. And, I've posted a number of tutorials and support files (more textures, parts, backgrounds, etc.)
http://zircher.iwarp.com/doga/

-----------------------------------------------------

Metasequoia LE (free) [I use version 2.1, but 2.3b is now has an 'LE' version as well.]

At some point, you'll want to create your own parts for DoGA L2 or L3. When you become that DoGA power user, the best modelling program to learn is Metasequoia. It knows about the SUF files that DoGA uses and I happen to think that it is easier to use than Milkshape 3D.

Pros: A wide variety of tools in an easy to understand layout. Has support for a good number of formats including DirectX X files. Metasequoia LE is a fully functional polygon editor. This also means that if you want to make game models you can take models designed in DoGA CGA and tweak the vertices to create well behaved meshes for SE: Star Fury and probably SE V as well.

Cons: Metasequoia has no animation capabilities. Due to cultural/financial differences, you can not register the more advanced versions of Metasequoia.

Download:
http://www21.ocn.ne.jp/~mizno/main_e.html

Like Metasequoia? A friend of mine pointed out this cool animation tool for Metasequoia.

http://www.cyberdelia.net/english/tools/cyberdelia.html
--
TAZ (your neighborhood unofficial English speaking DoGA guru)


Don't read Japanese? Neither do I, but here is a helpful tip for you Metasequoia LE users:

Go to here: http://babelfish.altavista.com/

In the 'Translate a Web page' section select Japanese to English and plug in this URL: http://www.fire-on-the-suns.com/meta/help

Gotta love the web.

I plan to add the MetaLE 2.3b help files to my FOTS site in the near future so you can use web translation for those help files as well.

NullAshton March 23rd, 2005 01:25 PM

Re: Free Software
 
Go to http://blender.org for free 3D software. It's fairly easy to learn the basics in that program. You don't have to piece together models that other people have made.

Phoenix-D March 23rd, 2005 02:05 PM

Re: Free Software
 
Or wings3d, which is also free and IMO easier to use.

zircher March 23rd, 2005 02:23 PM

Re: Free Software
 
I've never been a fan of Blender's user interface, but that just my personal tastes. I know that there are lots of people that love it. Anyway, I don't want to get into a bash-fest on utilities. I did want to mention that there are now export scripts that will allow you to save Blender models in .X format which is an important feature for SE modders of Star Fury and most likely SE V.
--
TAZ

NullAshton March 23rd, 2005 02:32 PM

Re: Free Software
 
I've heard of wings 3D, but never saw it in action. Could you give me a link to the software?

TurinTurambar March 23rd, 2005 05:18 PM

Re: Free Software
 
Hi TAZ!

Didn't know you frequented this forum. Thanks from me and many others for all the support work you do on DoGA.

Turin

Atrocities March 23rd, 2005 06:34 PM

Re: Free Software
 
Thanks guys. I was hoping that David Gervais would post some good free software sites and links. He is after all the Avatar King. http://forum.shrapnelgames.com/images/smilies/laugh.gif


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