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First attempt at modding.
Ok, well I've been trying to mod the game a bit, add more weapons and such. I've created a couple new tech areas and made it so they show up after certain lvls in preexisting tech areas. I've also made new components and they appear fine in the preexisting tech areas. I'm trying to make components for the tech areas I've made, but when I Start the game I get the following type of warnings and can't do anything other than quit.
Could not find field "Tech Lvl Req # " in record " Name of Commponent " Unknown value "" Tech Lvl Req # " in record Name of Component " Can someone pls help me fix this problem? |
Re: First attempt at modding.
Make sure you have a single blank line between your components.
If you accidentally squished two component together you are liable to get that kind of error. On the other hand, if you put two blank lines in a row, it will be considered the end of file. Handy for debugging, but bad if you don't realize you did it. Try this for a quick solution: http://imagemodserver.mine.nu/other/...RepairTool.zip I wrote it to handle the 50-megabyte components files I was generating with the Tech Gridder, so it will handle small files in the blink of an eye http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: First attempt at modding.
Nvm, I figured out where I made the mistake. I was copying and pasting to save a little time, but forgot to change the value numbers on Tech lvl req areas for components with mutiple Tech Requirements.
Boy do I feel silly! Thx for trying to help though. |
Re: First attempt at modding.
Ack, sorry, I was half-asleep and misread your error message http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: First attempt at modding.
Hello and welcome to the forum. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: First attempt at modding.
SEIV Modding 101 may be of some use to you.
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