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-   -   Calculations (http://forum.shrapnelgames.com/showthread.php?t=23340)

Slick March 30th, 2005 11:32 PM

Calculations
 
What things do you calculate in a game. I mean actually calculate, not just estimate?

Some things that I calculate:

- 150% cost for optimum retrofitting

- I figure out what my allies are producing based on the trade amount for a TA or higher, using my political savvy

- I'll figure out what is the best resource facility to put on a planet. For example: If the planet has 107% minerals and 130% organics and I need minerals, I'll calculate the losses for reduced farming characteristic and resource conversion to see if I'll still make more minerals in the end by building farms.

- I'll figure out the break-even point on when the best time to build Mineral Scanners, Eco-Farms, Colliders, or Robotoids while filling a planet with facilities. Now that Robotoids give smaller bonuses than the individual bonus facilities, it makes a big difference. Same for figuring the right time to build a spaceyard.

- I'll occasionally calculate the range for a ship. Either 1-way suicide mission or return to nearest Resupply Depot; factoring in any solar collectors, etc. Before quantum reactors are available, of course.

- I'll calculate the break even point for building a monolith over a standard resource facility. The planet really needs to have very high percentages in all 3 resources for the break even point to be worth it.

There are probably other things that don't come to mind right now. I'm interested in what other people do.

Slynky March 30th, 2005 11:57 PM

Re: Calculations
 
I don't calculate much.

I always calculate movement (turn on option) to destinations (but who doesn't?)

I always calculate retrofitting so a ship (NOT specialty ships like stellar, etc.) can be built in ONE turn less with the least amount of retrofitted price.

If I have ancient and am playing against a single opponent and "borders" have been expablished, I go through each of his systems calculating how many facs he can build against how many I have available "on my side".

In KOTH games with a medium starting planet, I calculate (in the early turns) the minimum number of engines a ship needs to colonize a planet in the same number of turns as if it had all engines mounted. (in other words, if it is 2 away, I put on 3 engines; if the planet is 7 away, I put on 4 engines).

CovertJaguar March 30th, 2005 11:58 PM

Re: Calculations
 
I mostly just calculation how long before my ships will run out of supplies, VERY important with a QNP system like Adamant. The results are surprising sometimes. Every so often I'll build a nice fancy 10 speed ship only to find out that it will run dry in only 3 turns. What's really bad is when I DON'T catch it and I send the design to production. http://forum.shrapnelgames.com/images/smilies/mad.gif Occasionally I'll figure out how many resource facilities I need before I build a resource booster, but most of the time I just take a guess.

Strategia_In_Ultima March 31st, 2005 08:57 AM

Re: Calculations
 
I never calculate things, but if a ship runs out of supply I simply have it limp back home for 72 turns or so. If I send out an explorer and it has just under 50% of its supplies, I sometimes send it back as well, but only sometimes. I also never put supply tanks on my ships (big mistake, I know). I DO however put QRs on them if available.

My late game deepscouts are usually as follows:
-MC Lvl III 20kT
-QR 20kT
-Max-level cloak 40kT
=80kT
-+70kT QEIII
=150kT
=1 Escort. Very handy spy ship if the enemy has no sensors.

TurinTurambar March 31st, 2005 01:20 PM

Re: Calculations
 
If I calculate anything at all, I do it subconsciously (sp?). I just play.

Turin

El_Phil March 31st, 2005 01:39 PM

Re: Calculations
 
About the only calcs I do are checking that I don't have silly priced ships, say costing 3000 minerals when most shipyards can only build at 2900 a year.

Ohh and I also occasionaly do a quick and dirty calc if mineral scanners and suchlike are worth it.

Emperor's Child March 31st, 2005 01:40 PM

Re: Calculations
 
I will often work warship designs down in increments of 150% in the late game to facilitate conversions, and find I'll do lots of fiddling with units when I've a good idea where the enemy will strike and I've only one or two turn of construction (at least if I've a chance to save the planet).

Caduceus March 31st, 2005 02:16 PM

Re: Calculations
 
Slick, we must be on the same wavelength, because I was going to ask folks how much they calculate stuff. I guess I am more on Turin's side of things... But I need to be doing more number crunching I think.

Frederick_d_Ohlmann April 1st, 2005 05:57 AM

Re: Calculations
 
I calculate nearby everything, like the max pop I cant get from a planet (in order to havce max pop next turn), I calculate in Tactical the effect of advancing one square, I calculate my space yard rate at the beginning to fit into the construction of monolithe or ripper beam WP, etc...

I don't think it's really worth the effort, but I like...

El_Phil April 1st, 2005 06:00 AM

Re: Calculations
 
How much detail are we talking about 'calculating' in tactial here? I mean I'd imagine most people think about it rather than doing an AI and charging straight it. Are we talking working out changes in % to hit or something even more in depth?


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