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-   -   Ground Combat? (http://forum.shrapnelgames.com/showthread.php?t=23392)

TheDeadlyShoe April 3rd, 2005 05:51 PM

Ground Combat?
 
From the IRC chats, it almost seemed that there would be no ground combat or only a very simplified version thereof. But this screenshot completely blows that out of the water, if in fact it is a ground combat view and not just a facility planning view. Ground combat in 3d even, reminiscent of Imperium Galactica! Although there is significant reason to believe it is a facility planning view that is labeled Ground Combat, being as there is only one empire on the planet. http://forum.shrapnelgames.com/images/smilies/wink.gif

It does seem to indicate that unit numbers will be, um, slightly less, or that units have will have a 'strength' of a number of units per-hex.

Hmmmm...

Thermodyne April 3rd, 2005 07:15 PM

Re: Ground Combat?
 
If it is tactical control, then it would almost be a game within the game http://forum.shrapnelgames.com/images/smilies/happy.gif

GMLocutus April 4th, 2005 06:17 AM

Re: Ground Combat?
 
oooo, looks very IG2 like. And i'd hoped there would be a much better ground combat system from what SE4 had. I just hope their intelligence system is better as well.

DeadZone April 4th, 2005 06:59 AM

Re: Ground Combat?
 
I hope we could have Arty in there, that would be cool, but I have no idea if it could work (ie, does it have to be LOS shooting)

Captain Kwok April 4th, 2005 03:20 PM

Re: Ground Combat?
 
I don't think it needs to be overly complex.

I think it will work sort of like fighters in tactical combat in SE:IV where the units can be stacked or launched in groups, and that weapons will have range and facilities damage points etc. That alone would be an ideal level of detail.

DeadZone April 4th, 2005 04:54 PM

Re: Ground Combat?
 
perhaps, we will see

Thermodyne April 4th, 2005 08:20 PM

Re: Ground Combat?
 
Perhaps we will be able to actually maneuver the units. Holding the enemy front with heavy forces while flanking with lighter faster units would be an example. Or using air support to weaken strong points and destroy the enemy troop’s willingness to fight as another. It could also be nice if there was an option to have planetary campaigns lasting many turns, perhaps replacing the current method of parking troops on a planet to keep the peace. But I guess that would be asking a lot.

Tampa_Gamer April 4th, 2005 11:13 PM

Re: Ground Combat?
 
I would love to see "Star General" ground combat. And for those who don't want it, just have a let the computer "autoresolve" option similar to what we now have for space combat.

Hiruu April 17th, 2005 04:48 PM

Re: Ground Combat?
 
I loved Star Genral game series from SSI, and I think many aspects of this can be churned into SEV. Another great space/ground combo game was Emperor of the Fading suns, and it's great modding engine (even a rock like myself could mod it!). I'd like to see ground combat engine in SEV that can turn the tide or battle in close situations, rather than a dice toss. Victory is Space is no guarantee of victory on the ground, and from what I've seen of the screenshots, I'm satisfied.

Kid April 19th, 2005 04:21 PM

Re: Ground Combat?
 
Yes Emperor of teh Fading Suns was a game with great potential. Too bad it dropped out of sight. I loved the way they incorporated ground combat.


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