.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Massive Mod under construction (http://forum.shrapnelgames.com/showthread.php?t=23457)

wake_of_angels April 9th, 2005 05:54 PM

Massive Mod under construction
 
Hi all!
I am building a HUGE Mod using ideas from some other ones, such as Star Trek, Star Wars, Proportions, Pirates-Nomads, and more. (Thanks to their creators, I hope they will allow me to do this http://forum.shrapnelgames.com/image...s/confused.gif)
Now, the mod counts hundreds of hull sizes of any class, more than 20 000 Comps and around 50 mounts, in addition to the 200 buildings available. Other thing, I have actually 32 aliens sciences from ruins. http://forum.shrapnelgames.com/images/smilies/eek.gif
Most of hulls use a generic picture that prevent of similarity in all ship classes.
Are you interessed to get it?
(I have not allready finished it http://forum.shrapnelgames.com/images/smilies/rant.gif, so I don't attach it.)

Renegade 13 April 9th, 2005 06:04 PM

Re: Massive Mod under construction
 
Holy ****!! That's huge! I might be interested.

Ragnarok-X April 9th, 2005 06:33 PM

Re: Massive Mod under construction
 
No offense, but thats hardly believeable at all. Not unless you have a second nick named Fyron or Atrocities http://forum.shrapnelgames.com/images/smilies/wink.gif

Looking forward to hear from it.

Fyron April 9th, 2005 06:49 PM

Re: Massive Mod under construction
 
Interesting. How are you planning to combine these mods? They have very different play styles. How are Nomads going to coeexist with Proportions-style homeworlds? In Proportions, it takes quite some time to make colonies be productive, so the lack of colonies for Nomads wouldn't seem to be much of a penatly for them.

spoon April 9th, 2005 08:35 PM

Re: Massive Mod under construction
 
He said he was combining elements of the mods, not just pasting them together. Who knows what this frankenmod might turn out looking like? Could be cool, could be crazy, could be a mess... but if he wants to give it a go, more power to him.

That said, I hope Wake has lots of spare time, this sounds like a very time consuming endeavor...

Urendi Maleldil April 9th, 2005 08:38 PM

Re: Massive Mod under construction
 
That's a lot of work, but it is possible to combine the mods. You just have to edit and make compromises.

Or you could just copy and paste the entire data files together and assign racial traits to each mod. That way anyone who wants to play a particular style can just choose those traits, but it would make the data files huge.

Fyron April 9th, 2005 09:10 PM

Re: Massive Mod under construction *DELETED*
 
Post deleted by Imperator Fyron

narf poit chez BOOM April 9th, 2005 09:23 PM

Re: Massive Mod under construction
 
Well, I imagine he'll start at the beginning and go on to the end. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Good luck, hope you don't get burnt out on something so massive. http://forum.shrapnelgames.com/images/smilies/happy.gif

Are you using a data generator?

Gandalf Parker April 9th, 2005 10:45 PM

Re: Massive Mod under construction
 
I still think we should sell a CD with a FrankenMod crammed with as much map, planets, tech, races as possible for SEIV Gold.

What is the biggest list of work-together mods possible?

Mines called XperiMental and has 5 I think though I forget what I put in it

mac5732 April 9th, 2005 11:16 PM

Re: Massive Mod under construction
 
the mods are all good and I would be interested in this one, howeveer, I would like to see an AI that defends wormholes with bases, mines, sats and ships,


All times are GMT -4. The time now is 03:27 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.