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-   -   Best Organic Ship Design (http://forum.shrapnelgames.com/showthread.php?t=23519)

Enigma April 15th, 2005 09:41 AM

Best Organic Ship Design
 
I am not that familiar with organic tech. What is the best design for an Organic Ship? This is late in the game so assume fairly advanced tech. Would like to know the optimum design for a Dreadnaught.

Frederick_d_Ohlmann April 15th, 2005 10:14 AM

Re: Best Organic Ship Design
 
It depend A LOT of the opponent, but I personnaly use 11 organic armor, a single shield generator, max engine, 1 fuel component in case of anti-engine weapon, MC+bridge, 1 CQ, 1 LS in order to be immune to both crew conversion and virus, ECM & Combat sensor, from 2 to 10 (usually 4-5) PDC (depend on the opponent) and Electric Discharge (the best organic weapon in my opinion).

Tweak the number of armor : against crystalline or if the organic cost is too high, replace with shield.

Enigma April 15th, 2005 11:03 AM

Re: Best Organic Ship Design
 
What is the benefits of having Master Computer and 1 Bridge, Life Support, Crew Quarters. Does the master computer make you immune to ship capture?

douglas April 15th, 2005 11:17 AM

Re: Best Organic Ship Design
 
The master computer makes you immune to Allegiance Subverters. The bridge, LS, and CQ prevent you from losing speed if the computer is destroyed by a computer virus.

I don't see the point of a shield generator on this design. The only possible reason for it is to prevent boarding, and on a combat ship the shields from just one generator will go down too quickly to matter much for that.

You may want to experiment with adding some emissive armor as well, and possibly stealth and scattering too.

Keep in mind that any organic ship you design will be considerably inferior in quality on a per ship basis to an equivalent tech level normal design. You will need a substantial numeric advantage to win, but your ships will be a lot cheaper, so you can afford to build more of them. For this reason, I would not recommend using master computers unless you are fighting a psychic opponent, as their greater cost would reduce your advantage.

Frederick_d_Ohlmann April 15th, 2005 11:44 AM

Re: Best Organic Ship Design
 
I alway add a shield generator because a little layer of shield is good against engine-destroyer. Usually, my warship cost more org than min, and consequently the cost of MC is not very important. In fact most of time I still do them in 2 ou 3 turn (depend if Dreadnought or Battleship)

Slick April 15th, 2005 01:05 PM

Re: Best Organic Ship Design
 
Quote:

Frederick_d_Ohlmann said:
I alway add a shield generator because a little layer of shield is good against engine-destroyer. Usually, my warship cost more org than min, and consequently the cost of MC is not very important. In fact most of time I still do them in 2 ou 3 turn (depend if Dreadnought or Battleship)

Precisely. Ionic Dispersers were patched to not skip shields, but they do skip armor. This is a great weapon overall, but especially against organic players who don't use shields. It is pretty good against crystal players who just put 1 shield generator and lots of crystal armor too. If it gets through the crystal ship's shields, it won't be stopped by the CA nor activate the CA's shield regenerating ability.

Also, don't forget about boarding parties, which also skip armor but not shields.

Slick April 15th, 2005 01:13 PM

Re: Best Organic Ship Design
 
BTW, there is no best design. Every decent design can work well or be defeated. The key is to adapt to the situation, observe your enemy's designs, watch combat replays and learn/change to make your designs more effective. Not falling behind on technology is also important. If your designs are known to your enemy, there is always an effective counter-ship he can build. Get into your opponent's head and outwit him. http://forum.shrapnelgames.com/images/smilies/evil.gif

Frederick_d_Ohlmann April 15th, 2005 01:22 PM

Re: Best Organic Ship Design
 
I agree


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