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Strange result with fighter simulation
I am playing a game where I kick tha AI off mainly with my Temporal Fighter. But after running some test using the simulator, I have seen that my carrier loaded with no optimizes bomber were kicking the bass of my regular Dreadnought ! As I never seen in stock game fighter being very efficient without massive outnumbering I'm very surprised.
Dreadnought design : (temporal Xiati) B/LS/CQ MC Security Station ECM/Combat Sensor 1 fuel tank 4 engine+solar sail 3 Phased shield generator at max level 9 PDC 5 Heavy Time distortion Burst 5 Heavy APB XII 1 Meson blaster Temporal bomber : Cockpit+Life support 1 shield generator 1 Time Distortion Burst 1 Graviton Cannon afterburner and sensor max engine 3 heavy carrier fully loaded with those bomber kick easily the *** of 7 of these Dreadnought - for a price somewhat equal. Are my design this bad or it is just that fighter are underestimated ? |
Re: Strange result with fighter simulation
Your dreadnoughts need some multiplex tracking. Replace a few weapons with one component each of scattering armor and stealth armor. Also, make sure your strategy is set with "nearest" as the highest priority below "has weapons". With these changes, the dreadnoughts hardly ever lose more than 1 of the 7 while completely obliterating the carriers and all their fighters.
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