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-   -   Problem with the peolpe's mod (http://forum.shrapnelgames.com/showthread.php?t=23577)

serg April 20th, 2005 03:34 AM

Problem with the peolpe\'s mod
 
I can't get any missions from HA after I completed the first one. The mission is marked as completed, but when I go to the manhattan starbase in the epsilon system, the contact window is empty. Starfury version 1.15.

Exan April 20th, 2005 09:12 AM

Re: Problem with the peolpe\'s mod
 
What version of the mod do you have? I understand that in the 0.2.1 the first three missions should work. (not that I have tested them myself. I'm busy enough trying to get all the models converted to the mod)

But I have to test this. Thank you for the report.

mottlee April 20th, 2005 10:00 AM

Re: Problem with the peolpe\'s mod
 
Yup...in the latest one it goes south...they are working on it I hope they finish sooooon I have the same trouble http://forum.shrapnelgames.com/images/smilies/frown.gif

serg April 20th, 2005 11:15 AM

Re: Problem with the peolpe\'s mod
 
the mod version is 0.2.1

Exan April 20th, 2005 11:48 AM

Re: Problem with the peolpe\'s mod
 
Hmmm. Well I have to take a look. I'm not specialist though so I won't necesserily get it working. I have an idea where to look for the error though.

serg April 21st, 2005 03:19 AM

Re: Problem with the peolpe\'s mod
 
Can you tell me what file contains exactly where you get the missions? I mean the campaign missions. And by the way, what is the difference between version 0.2.1 and 0.3.0?

Exan April 21st, 2005 04:42 AM

Re: Problem with the peolpe\'s mod
 
Well officially we haven't released the 0.3.0 revision. Just some team development versions that will eventually lead to 0.3.0. Confusing isn't it?

The real difference between them is that the starting ship, Falcon, has new textures, Manhattan has new textures, Ghost (buyable ship) has new textures and so on. Though to get the 0.3.0-pre2 working you need to get the fix patch.

http://koti.mbnet.fi/sfhaven/downloa...030pre2fix.rar
The 0.3.0 pre version was compiled in a hurry so it has few bugs. Also 0.3.0 should have the first four missions coded though if I remember correctly GandalfTheWhite said that the 4th mission isn't working.

And I believe that the mission data is in Main_Events.txt or in Main_Missions.txt
It might be that the mod doesn't change the second mission start available after completing the first one or something like that.

I hope that helps. http://forum.shrapnelgames.com/image...ies/tongue.gif

Exan April 21st, 2005 02:58 PM

Re: Problem with the peolpe\'s mod
 
Ok, now I've tested the mod and I can get the second mission after completing the first one.

http://koti.mbnet.fi/sfhaven/images/mission2works.jpg

I have version 0.3.0-pre2.

serg April 22nd, 2005 03:53 AM

Re: Problem with the peolpe\'s mod
 
I think i'll try version 0.3.0

Exan April 23rd, 2005 02:46 PM

Re: Problem with the peolpe\'s mod
 
You should. The ships in that look better (my texturemaps were replaced http://forum.shrapnelgames.com/images/smilies/happy.gif ). I hope to release a stable version of the revision 0.3.0 soon.


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