![]() |
campaign
Well I thought about it some, then some more, and wouldn't it be cool if dom-III would come with a campaign.
A nice campaign with a nice background story. maybe about some minor god trying to achieve greatness among the greatest. Fighting his way as his flock of faithful grows. But anyway besides a campaign, which is very nice by itself, an ability to create costume campaigns will surely result in great fan made campaigns. Just wanted to see if the other players might also be interested as well. |
Re: campaign
How do you picture that being different than whats down now? Most of the maps and mods done by Illwinter (the developers) seem to be that way. Shepherds I think is the latest and kindof planned to be worked into Dom3
http://ulm.illwinter.com/dom2/shepherd.html Gandalf Parker |
Re: campaign
Actually, I think, you meant the system of tactical battles and narrative campaign like Age of Wonders etc. have it. Obviously, DOM has the tactical battle (as replay only) AND the 'campaign' part, which is the strategic part which is done by the player (and not pre-scripted narrative). So everything you want is already there:
Use .. - big map with >50 provinces per player (maybe give them even a handful of starting prov) - very difficult research (maybe mod all mages to give less research points - indie-9 setting - large (15 entries) Hall of Fame - players who can come up with some story about their nation and pretender Then have all players send in-game messages (roleplaying-wise, not necessarily technical) and write down what happens every turn .. voila .. 250-turn campaign in the works. |
Re: campaign
Quote:
some related items might be - scripted events. (including messages, recieve money/gems, receive armies etc). - Maps could be biased towards certain scales. - No/less magic mode, in which mages/spells take a secondary role. (imagine a "time of troubles" lasting for the first 30 turns...) - Allow for fixed predetermined alliances. (And allied victory). Now I'm not opening the door to a diplomacy request. Just suggesting a mode in which two nations can't attack each other. @Gandalf, I'm playing shepherds now. It's actually what's got me started thinking in this direction. I agree it's a campaign (and a damn good one at that). My suggestion is that the game will enable to take that one step further. For example, scripted events in shepherds map could have enhanced the epic atmosphere. |
Re: campaign
Quote:
Maps biased toward scales are possible. Less and no magic is possible and even doing major damage to magic so that it suffers a major setback early in the game. For the allied thing, Ive used that in a number of my campaigns. Such as "Indeps" and "WEvsTHEM" which are both available at www.dom2minions.com Gandalf Parker |
All times are GMT -4. The time now is 04:10 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.