![]() |
Gui nation theme.
What's the the new mod commands to add a specific gui theme to a nation?
Thanks. |
Re: Gui nation theme.
Psitticine's post, post nr 348331
Quote:
|
Re: Gui nation theme.
The wrong version got uploaded, unfortunately, although it is still newer than what was once there.
For those who want to wait a day or two, the April 11th revision should be up here on Shrapnel's site in the Dom II download section very shortly. For those who are impatient, the flawed April 2nd version is there for the moment. I'm not sure when Illwinter will have the updated version on their site. (I don't honestly recall everything I changed between the two versions, but I don't think the GUI mod stuff was in there yet and I know there was some outdated info removed. The table of contents and PDF bookmarks are messed up in the older version as well. I'd advise waiting for the newer version, or at least replacing the 4/2 one with the 4/11 one as soon as the newer one is available. Oh, and both will tell you the latest version of Dom II is 2.11. There's always one last @#$!@&!! typo. http://forum.shrapnelgames.com/image...s/rolleyes.gif ) |
Re: Gui nation theme.
Okay, thanks. Then I'll wait.
|
Re: Gui nation theme.
The newest version is now available here. It should be all up to date, barring the one last typo, of course. http://forum.shrapnelgames.com/image...ies/tongue.gif
|
Re: Gui nation theme.
Great! Thanks!
|
Re: Gui nation theme.
Psitticine, there is another "one last lovely typo" in the PDF: page 11, under #castledef <amount>: "The large the value, the more damage..."
On another note, the #fireres/#coldres commands (and their ilk) no longer have a fixed value of 100%: 50% works fine under 2.16, and it was changed under... 2.12 perhaps, or a later patch. And while I am at it, you should change the example given for the #immobile command: #immobile units can use the Teleport spell, unlike the Sphinx (which is your example). Yes, I am a nitpicker, but I have a reputation to live up to; at any rate, thanks for the update of the manual. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Gui nation theme.
Thanks, Alneyan! I appreciate the info!
(I'm a bit irritated at myself about the -res ones, actually. That was something I specifically asked about and tested out, and then I went and forgot to change the references. Argh!!!) |
All times are GMT -4. The time now is 01:18 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.