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emergency movement pods
Greetings,
Another stupid question from Jestak: I installed an emergency movement pod on my starship and I can't figure out how to use it. I tried to right/left click, I tried to find out a special button. I am sure it is as obvious than the nose in a face. Anyone can tell me how to use it exactly? Thank you |
Re: emergency movement pods
Heh, there is no stupid question, except the one that goes unasked. There should be a Use button in the main menu, enabling you to activate the Emergency Propulsion component. If you are playing in a simultaneous game, the extra movement points will *not* appear right now, but they will be used when the turn is executed.
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Re: emergency movement pods
Greetings,
Thank you for the answer. I am playing against comps for now because I am still learning the game. However, I still don't see the button. I click on the fleet or on the ship and I don't see it. I must be really blind. Thank you |
Re: emergency movement pods
A fleet cannot use Emergency components; the button will only be available for a single ship. So, select an unfleeted vessel (or remove a ship from its fleet), and look at the list of buttons: there should be a button resembling a weapon on the right, a few columns to the left of the pink arrows (the "replay movement" buttons).
Only ships outside of a fleet and equipped with Emergency devices will have this button displayed; otherwise, it will be greyed out. |
Re: emergency movement pods
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Re: emergency movement pods
There is a problem, though.
Not all ships have the same emergency components and not all emergency components have the same ability amounts. Even ships of the same design may have different emergency components intact. And even if they do have equivalent strength components, the side effects of destructively using said components are not known. EG: Engines with EP ability. Using the engine gives you a 1-turn speed boost at the expense of slower travel until it is repaired. Except in a fleet of ONE SHIP, trying to apply the "use component" order to a whole fleet is just asking for trouble. |
Re: emergency movement pods
Apply it to types of ships?
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Re: emergency movement pods
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Re: emergency movement pods
I don't see what the problem would be if the "Use Component" icon were available to fleets. It seems to me that it should work that way. All the ships in the fleet with EPP's would activate their EPP's and fleet movement is limited by the slowest ship. Fleet movement mechanics already work this way with ships of different speeds. A spaceyard ship or two in the fleet would allow doing it again the next turn. Why would this be so bad?
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Re: emergency movement pods
That would work fine for Emergency Movement, where you'd generally want all the ships with that component to use. It wouldn't work so well with somehthing like Emergency Supplies, when you might only want some of the ships with that component to use it.
What the button should do when you click it is ask you: 1) Which Component to use 2) Which ships to use that component (via some sort of sortable list, with some ease-of-use functionality such as "select all", "select all of same design", etc.) |
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