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Those silly satellites...
Greetings,
I am still fairly new to this game, so I try all kind of things. I play all my games against comps but I give the comps the hardest level of difficulties. I researched the missiles to level 7 and equipped my satellites with them. I also built a bunch of satellites with PDC. Then I launched about 100 of those at my warp points. They got destoyed!!! I thought the missiles level 7 would have an enough range to at least do some damages to the enemy. Am I alone to think that satellites are not very good against the comps? Or am I doins something wrong? Thank you |
Re: Those silly satellites...
The problem there wasn't range- it was lack thereof.
When attackers come through the warp point, they come through at point blank range. That means their point defense cannons can both shoot down your missiles AND shoot at your satellites. Not good. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Those silly satellites...
Just my .02
Sattelites as Warp Point defences IMO should have direct fire weapons on them. As you found, missles don't do well 'cause they 'release' the missles then they get shot down with the PD. Try using your highest level direct fire weapon and you'll probably have better success. Especially since sat's can be targeted by more than just PD; most direct fire weapons can target them as well. 1 or 2 hits from Massive Mount PPB's can wipe that whole stack of 100 sat's out in 1 turn. Then the PD picks off ypour missles in the same turn! Results; not good. http://forum.shrapnelgames.com/images/smilies/Sick.gif |
Re: Those silly satellites...
Shields and ECM could help them survive a bit longer. Shields on the first satellites in the stack, ECM on only one satellite, preferably at the end of the stack.
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Re: Those silly satellites...
I remember making the mistake of putting stealth armor on my warp point defense satellites. The enemy ships just sailed past my defense lines without seeing my satellites.
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Re: Those silly satellites...
In my opinion, missiles work better as planet defense - assuming your opponent doesn't have sufficient Point Defense, planet-mounted missiles have *long* range and usually scare off most ships - or at least delay them.
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Re: Those silly satellites...
In MY opinion, missiles are crap, no matter how and where used, assuming you are talking about CSM. They can be outgunned so easily..Then again, plasma missiles are pretty nice.
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Re: Those silly satellites...
Quantum missles are pretty cool http://forum.shrapnelgames.com/image...es/biggrin.gif
Especially on massive mounts http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Those silly satellites...
Doyou mean torpedoes?
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Re: Those silly satellites...
Missiles suck in the middle/late game. In the earlygame they can be quite powerful, but once everybody has PD they just become utterly useless. A high-lev PD gun can shoot down any missile with a single shot. PD is your friend and enemy.
Stock PD is simply way too unbalanced. It's too powerful at too low a size and cost, both in build cost and in research. Even Escorts can be effective PD escorts, you can mount three guns on them, and if you keep them in formation you'll be completely missile-proof. PD is simply too overpowered, since it can fire on all units,so they also make fighters, sats and drones useless. A lot of mods have altered PD so that they're more balanced. In Capship I modified PD so that it can only fire at missiles, and created a "new" PD to deal with other threats. Also, I've got one or two missiles which need at least two PD shots to be destroyed, and I'm planning on adding Cluster Missiles which are really small and weak but can be launched in flights of perhaps hundreds of missiles on larger ships. |
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