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-   -   phased polaron beam (http://forum.shrapnelgames.com/showthread.php?t=2371)

Kimball March 13th, 2001 09:00 PM

phased polaron beam
 
I have a ship with a heavy mount PPB V and it has a range of 6. An enemy space station has the same weapon and mount, but it has a range of 10. What is going on?

WhiteHojo March 13th, 2001 09:06 PM

Re: phased polaron beam
 
space stations have access to bigger mounts for their weapons than ships. Also does a crapload more damage... be carefull when attacking em

and a hint I learned the hard way when designing em... include multi-tracking components if you have em - when I 1st built one I, for some reason, thought they'd be like WPs and be able to target multiple targets - wrong - they are ships. verrrry upsetting at the time - dohhh

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Character is best defined as that which you do when you believe nobody is watching.

Nitram Draw March 13th, 2001 09:20 PM

Re: phased polaron beam
 
Also, I think Bases and WP get a built in range bonus on certain weapons. They will definately outrange you in almost any even tech situation.

DirectorTsaarx March 13th, 2001 09:54 PM

Re: phased polaron beam
 
Base mounts provide range bonuses as well as damage bonuses; Weapon Platforms, fortunately or unfortunately, do NOT receive range bonuses in the "standard" game. You can, of course, modify any or all of the mounts by editing "CompEnhancement.txt".

raynor March 13th, 2001 09:58 PM

Re: phased polaron beam
 
I had never noticed this.

I looked up this stuff in se4\data\CompEnhancements.txt. It looks like the range/to hit bonus is just for bases.

Large Base Mount adds 2 range and gets a 40% to hit bonus
Heavy Base Mount adds 4 range and gets a 60% to hit bonus
Massive Base Mount adds 6 range and gets an 80% to hit bonus

Seawolf March 13th, 2001 10:37 PM

Re: phased polaron beam
 
The base mount mods were added to prevent the missile dance being done on them and to simulate the fact that you can put a much bigger weapon on a base than you can on a ship.

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Seawolf on the prowl

Nitram Draw March 13th, 2001 10:58 PM

Re: phased polaron beam
 
It's odd that they did not increase the range of a WP. You can put an even bigger weapon on the planet than on a base.

Seawolf March 14th, 2001 12:40 AM

Re: phased polaron beam
 
Nitram,

You forgeting impact of the atmosphere, gravity and all the eviromentalists!!!! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

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Seawolf on the prowl

Baron Munchausen March 14th, 2001 07:01 AM

Re: phased polaron beam
 
Nah, I think it's just an oversight. Hundreds of thousands of lines of code in the main program, a megabyte or more of basic game data for things like basic planets and sectors and ships, and 20 AIs X a dozen files or so. It's adds up to a mass of detail that no single mind can fully comprehend at once, I suspect.

I've modified my own Compenhancement.txt to give WPs the save mount advantages as bases, but with even better size/power ratio since WPs only go to 600kt. It helps quite a bit for AI planetary defense. If I can get the AI to put a lot of satellites with PDC over important planets with lots of WPs on them, it may reach the point where you can't take them out without major losses.


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