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modding question
I would like to give an advantage to newer players by allowing them to request a particular magic artifact. I'm trying to edit the .map file to achieve this goal. I enter:
#land 64 #additem "Bone Armor" #additem "Demon Whip" #additem "Flame Helmet" #additem "Hell Sword" #additem "Bracers of Protection" #additem "Ring of the Warrior" #knownfeature "Plain of perpetual Drought" #specstart 8 64 to put Ermor in province 64 and give the commander these artifacts. When I begin a new game as Ermor, I begin in province 64, but there is no commander or army and no Ermor god. Any suggestions would be appreciated! Thank you, Merry |
Re: modding question
As far as I know you cannot give items to the commander which is already there. You will need to put a commander there first. Doesnt have to be anything major. Even a scout will do.
Also the #land command is used to wipe a province clean so that you can assign what you want. Try #setland instead since that sets the pointer there without wiping it. Howver, you might end up being able to recruit independents along with the national units. Gandalf Parker |
Re: modding question
That did the trick. Thank you Gandalf.
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