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-   -   modding question (http://forum.shrapnelgames.com/showthread.php?t=23760)

Merry Jolkar May 4th, 2005 12:17 AM

modding question
 
I would like to give an advantage to newer players by allowing them to request a particular magic artifact. I'm trying to edit the .map file to achieve this goal. I enter:

#land 64
#additem "Bone Armor"
#additem "Demon Whip"
#additem "Flame Helmet"
#additem "Hell Sword"
#additem "Bracers of Protection"
#additem "Ring of the Warrior"
#knownfeature "Plain of perpetual Drought"
#specstart 8 64

to put Ermor in province 64 and give the commander these artifacts. When I begin a new game as Ermor, I begin in province 64, but there is no commander or army and no Ermor god.

Any suggestions would be appreciated!

Thank you,
Merry

Gandalf Parker May 4th, 2005 11:43 AM

Re: modding question
 
As far as I know you cannot give items to the commander which is already there. You will need to put a commander there first. Doesnt have to be anything major. Even a scout will do.

Also the #land command is used to wipe a province clean so that you can assign what you want. Try #setland instead since that sets the pointer there without wiping it. Howver, you might end up being able to recruit independents along with the national units.

Gandalf Parker

Merry Jolkar May 9th, 2005 10:03 PM

Re: modding question
 
That did the trick. Thank you Gandalf.


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