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-   -   Research function (http://forum.shrapnelgames.com/showthread.php?t=23764)

Jestak May 4th, 2005 12:58 PM

Research function
 
Greetings,

Anyone knows how the research points are calculated with each level of a technology (What is the function?)?
For example, a starting cost of 100,000 would end to how much at level 20?

Thank you

douglas May 4th, 2005 01:59 PM

Re: Research function
 
First, each tech area has a cost specified in techarea.txt for the first level. Let's call that cost C. The cost for levels beyond the first depends on the tech cost setting in game setup as follows (L = tech level):

Low: cost = C * L
Medium: cost = C * L * L / 2
High: cost = C * L * L

Fyron May 4th, 2005 03:25 PM

Re: Research function
 
Also, note that the cost to research level 1 of any tech area is always the cost listed in techarea.txt (C). Level one techs are not half as expensive as they would be otherwise in a medium tech cost game.

Strategia_In_Ultima May 4th, 2005 06:06 PM

Re: Research function
 
I believe that for every level, the start cost is added. So if you have a 5000 RP tech area, for lvl 3 you need 15000.

I don't know for sure, but I believe this was it.

Fyron May 4th, 2005 08:45 PM

Re: Research function
 
The formulas Douglas posted are quite correct. There is just an oddity with medium tech costs for level 1.

Jestak May 5th, 2005 07:52 AM

Re: Research function
 
Thank you very much!


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