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OT: The Battle of Savo Island
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Re: OT: The Battle of Savo Island
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Re: OT: The Battle of Savo Island
Thanks to your Grand Uncle for serving his country! Honor goes to him and his family.
I have a book, "Guadalcanal - Decision at Sea", it tells of the battles off the island from 13-15 November in great detail. It is the third book in the series. Perhaps the first one might contain information on the Savo Island battle. It is "Guadalcanal - Starvation Island" by Eric Hammel. The second is about the carrier battles. The one I read contains a blow by blow account of the nights listed. Names, positions, maneuver, fire and timing are all there. If you think the SEIV AI is bad, read this book. It shows how some of the battles went down back then. It includes some great gems like assigning the only DD with modern fire control to fire star shells for the fleet. The ship with surface radar is put last in the column, and has no ability to advise others because the front ship is just off the scope and radio silence is in effect for them. Once the admiral yells "Cease Fire, Cease Fire" when his ship starts firing on a friendly ship, but forgets he has the microphone open and transmits to the whole fleet in the middle of battle. |
Re: OT: The Battle of Savo Island
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Now compare those ship losses with ships in a Space Empires game? I wonder if there is a list for Japanese losses...I didn't look. SJ might want to check out the link, and look at some of the sublinks to individual ships, IE the carriers and such... Kana |
Re: OT: The Battle of Savo Island
I hadn't realized the US lost so many ships in the course of the war, especially carriers. That's a lot of ships.
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Re: OT: The Battle of Savo Island
Yeah.
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Re: OT: The Battle of Savo Island
Wooden topped carriers vs Kamikazes will do that. Especially against the smaller escort carriers.
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Re: OT: The Battle of Savo Island
As odd as this seems, my Grandfather was a captain on one of those merchant ships at guadacanal during the first battel for Salvo Island, so your Grandmother's Brother likely saved his life.
Ironic note: The US Marines always regard Guadacanal as an example of how the Navy left them unsupported on enemy ground. They often forget that, betwen the various naval battles in and around the area, the combined US / Aussie naval forces lost 5 men for ever three that were lost on the island in combat. |
Re: OT: The Battle of Savo Island
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Re: OT: The Battle of Savo Island
Excellent post by Emperor's Child. As much as I hate giving control of my fleets to the AI, I have to admit that SE IV's strategic battle option is better than manual combat at simulating the inevitable "friction of war".
In SE IV terms, the battle of August 9, 1942 was fought between a Japanese "fleet" with max fleet and ship modifiers (the ships had operated together for some time; the crews were highly trained in night fighting) and an Allied "fleet" with minimal fleet/ship modifiers (essentially a scratch force of ships with little night fighting training). The Japanese also had superior "combat sensors" (oversize binoculars & lookouts chosen for night vision, vs buggy radar and ordinary optics). The old Japanese CRs in the battle carried fewer 8" guns than the Allied CRs, but had overall weapon superiority thanks to their "Long Lance" torpedo mounts (longer range, higher speed, and bigger warhead than Allied torps). Atrocities' quote doesn't mention them, but in fact the four Allied CR lost were sunk by torpedo hits. Kako was also a victim of torpedoes; the day after the battle it was sunk by a US submarine. The action off Savo Island is difficult to model on the SE IV battle map. Certainly the fleets should start at close range (as if entering the system square through adjacent sides), and the Japanese would definitely fire first. Unfortunately in SE IV one side is nearly always annihilated, which wasn't the case at Savo Island. However, if both fleets have "Don't get hurt" orders, I can see them breaking off after one (involuntary) round of combat. So who wants to do a WW II Pacific Theater mod for SE IV? http://forum.shrapnelgames.com/images/smilies/happy.gif |
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