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-   -   Warp point question (http://forum.shrapnelgames.com/showthread.php?t=23876)

Q May 14th, 2005 09:53 AM

Warp point question
 
In the CampaignData.txt you have the line "Map Conn XX Connection Type" for system connections with possible values according to the Modding manual of
- Two Way - Always
- Two Way - Destination Initiated
- Two Way - Source Initiated
- One Way Only

Are these functional parameters?
The stardard game uses only the first possibility. I changed one connection to "One Way Only" but didn't see any effect.
If they function, how do you use them effectively?

Phoenix-D May 14th, 2005 02:27 PM

Re: Warp point question
 
I'm trying to figure that out myself..no luck so far.

You CAN make a One-Way warpoint by just not making a connection back..

EDIT: for that matter if you really wanted to you could make a warp point that dumps out inside a star.

Q May 14th, 2005 03:27 PM

Re: Warp point question
 
Thank you again Phoenix-D for your quick reply.
One more of the mysteries of Starfury and I am a terrible curious person.
I will try your advice to create the one way warp points.

One other thing I realized in my very limited modding experiments is that Starfury is far less error tolerant than SE IV. I had a black screen after the initial campaign creation without any usable error message: access violation of starfury at adress ......). What turned out to be the cause: in the maindisplay.txt file I had two lines of "paragraph 1" instead of "paragraph 1" and "paragraph 2".
Never would have guessed that the display textfile could create such serious malfunctions of the game.

Phoenix-D May 15th, 2005 01:06 AM

Re: Warp point question
 
Starfury is picky, yes. What helps is running in windowed mode- that lets you see the error messages easier.


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