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Another odd gameplay problem
I'm the guy who has been having strange crash and install problems with SEIV and TDM. After a reinstall and using the rar version of the TDM file I have yet to encounter a gameplay crash.
But I forgot about one other issue that remains even with the re-install. Normally when you move units you get a turn counter that shows the route your ship is taking and how many turns it will take to get there. Nothing shows for me. I checked the empire options but nothing there seems to affect it. Any idea why my route/turn counter doesn't show up? (Ships move normally other than that.) Finally, I often get a 1-2 second delay in selecting items in the event list and other places in the GUI. I never used to get this problem before. It's not a game breaker but I can't imagine what's causing it. |
Re: Another odd gameplay problem
You can toggle the ship movement lines in the Game Menu (F2), Options. I've found that sometimes the movement lines don't show. This seems to happen early in the game and usually occurs in only one or two systems. I don't know why.
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Re: Another odd gameplay problem
I wish I could help, but I've never encountered either of the problems you're describing. Perhaps posting your system specs would help someone nail down the issue?
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Re: Another odd gameplay problem
In version 1.91, which I recently installed, I found no option toggle for "Show ship movement lines" as there was in 1.61. I found this pretty annoying, but got used to it after a while and learned to like it. I don't think that is what's happened to you, though, but I found it to be rather similar.
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Re: Another odd gameplay problem
Game Menu (F2) -> Options -> Checkbox #6
Its right there, where Grandpa Kim said. |
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Re: Another odd gameplay problem
I almost always have the same problem, on regular maps, and without any mod activated. It only affects the movement paths: the ships themselves follow the expected path on their own.
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Re: Another odd gameplay problem
The only place I ever saw this was in a pbw game where all the warp points were one-way. If you clicked the "move-to" arrow and selected the warp point and then clicked the "warp" button you could see the movement lines up to the warp point. However, if you gave it more directions after that, like go to planet X and load troops, the movement lines did not show up past the warp point. In addition, you couldn't say "Load troops at Planet X." The ship couldn't see thru the warp point and would just stay put; no movement lines or anything. You had to give it the warp order first. Is there anything like that in your game? Any funny-looking "spiral" warp points in the ship's path?
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